Improvement Skill: Where Do You Think You're Going? - The attack range is clearly modified. The action status when monsters fall and get back up is clearly modified. "Possessiveness" elite monster (Spider Queen) - A sound effect is added upon death. Balance The delay of character
Improvement
Skill: Where Do You Think You're Going? - The attack range is clearly modified.
The action status when monsters fall and get back up is clearly modified.
"Possessiveness" elite monster (Spider Queen) - A sound effect is added upon death.
Balance
The delay of characters' standard attacks is reduced.
The difficulty of Act 1 is slightly decreased.
"Generosity" normal monster (Bronze Buddha) - Movement speed is decreased, and the frequency of the life recovery skill is reduced.
"Ecstasy" elite monster (Clown) - Knockback judgment of attacks is increased, and Life is decreased.
"Possessiveness" elite monster (Spider Queen) - Now, being caught in the spider web guarantees being hit.
An additional blessing choice is given if you fail quickly in the final run.
Bug Fix
"Warmth" Elite Monster (Teddy Bear) - The issue where the Vulnerable debuff effect was not displayed correctly, is fixed.
Balance The Life of the first stage monster is slightly reduced. "Anticipation" normal monster (Balloon box) - Mimic's attack frequency and Life slightly are reduced. Bug Fix Skill: Where Do You Think You're Going? - The issue that the first attack would hit twice, is fixed. The
Balance
The Life of the first stage monster is slightly reduced.
"Anticipation" normal monster (Balloon box) - Mimic's attack frequency and Life slightly are reduced.
Bug Fix
Skill: Where Do You Think You're Going? - The issue that the first attack would hit twice, is fixed.
The issue that some damage statistics were counted incorrectly, is fixed.
The issue that some UIs were displayed incorrectly, is fixed.
Update The damage statistics system is added. Now, the damage stats are displayed after a single run. The default control setting is changed to keyboard-and-mouse.
Update
The damage statistics system is added. Now, the damage stats are displayed after a single run.
The default control setting is changed to keyboard-and-mouse.
Improvement The overall sound effects are improved. Bug Fix The issue that sometimes monsters would not be stunned properly, is fixed. The issue that some camera shake effects was too strong, is fixed. The issue that Flame Orb appeared in In Need of Help event, is fixed.
Improvement
The overall sound effects are improved.
Bug Fix
The issue that sometimes monsters would not be stunned properly, is fixed.
The issue that some camera shake effects was too strong, is fixed.
The issue that Flame Orb appeared in In Need of Help event, is fixed.
Update Sentimental K now supports macOS as well. The default control setting is changed to keyboard-only. Bug Fix Skill: Throw Sword - The issue that the sword remains even when the thrown sword is returned, is fixed. The issue that the smart key did not work properly in certain
Update
Sentimental K now supports macOS as well.
The default control setting is changed to keyboard-only.
Bug Fix
Skill: Throw Sword - The issue that the sword remains even when the thrown sword is returned, is fixed.
The issue that the smart key did not work properly in certain situations, is fixed.
The issue with the dying motions of some monsters, is fixed.
The issue that the cursor guide line was not visible in low graphic options, is fixed.
Update 3 basic difficulty levels to choose from are added. The standard attack button is added. Improvement The dialogue of the starting blessing system is improved. The monster dying effect is improved. Balance Skill: Throw Sword - Time to return the thrown sword: 10s -> 5s B
Update
3 basic difficulty levels to choose from are added.
The standard attack button is added.
Improvement
The dialogue of the starting blessing system is improved.
The monster dying effect is improved.
Balance
Skill: Throw Sword - Time to return the thrown sword: 10s -> 5s
Bug Fix
The issue that the attack was not performed properly during certain controls, is fixed.
The issue that the controller vibration strength was too strong during certain attacks, is fixed.
Improvement The camera shake effects for all attacks are improved. The monster hit sounds are improved. The mouse cursor is more visible. Balance "Vengeance" elite monster (Huge plant) - Attack frequency is reduced on the higher Abyss level. Bug Fix The issue that caused a crash
Improvement
The camera shake effects for all attacks are improved.
The monster hit sounds are improved.
The mouse cursor is more visible.
Balance
"Vengeance" elite monster (Huge plant) - Attack frequency is reduced on the higher Abyss level.
Bug Fix
The issue that caused a crash if the character dies and clears the stage at the same time, is fixed.
The issue that players could leave the map on some stages, is fixed.
Improvement Skill: Evie's Blessing - The skill range is improved to be clearly visible. The dying motions of some monsters are improved. The color of the background object is improved. Balance "Ecstasy" elite monster (Clown) - The slow effect applied when the clone explodes is st
Improvement
Skill: Evie's Blessing - The skill range is improved to be clearly visible.
The dying motions of some monsters are improved.
The color of the background object is improved.
Balance
"Ecstasy" elite monster (Clown) - The slow effect applied when the clone explodes is strengthened.
Bug Fix
"Ecstasy" elite monster (Clown) - The issue that would sometimes cause a crash when a character dies during combat, is fixed.
"Competitive" elite monster (Giant ax warrior) - The issue that the monster would stand back up too slowly after falling, is fixed. The issue that the Rays of White Light Artifact activates on the debuff area, is fixed.
"Worldliness" elite monster (Giant bronze statue) - The issue that does not work properly when charmed, is fixed. The issue that could be targeted when invincible, is fixed.
"Desire" normal monster (Maid) - The issue that the range of the charming attack was displayed shortly, is fixed.
The issue that the navigable routes in the map UI were sometimes incorrectly displayed, is fixed.
The issue that Why so serious? achievement can not be cleared, is fixed.
Sentimental K 1.0 official release! Hello. Folks! Sentimental K's Early Access is over, and now it's officially released! Sentimental K started development in May 2019, after the Early Access release in June 2020, finally, it is officially released on January 18, 2022. Content ad
Sentimental K 1.0 official release!
Hello. Folks! Sentimental K's Early Access is over, and now it's officially released!
Sentimental K started development in May 2019, after the Early Access release in June 2020, finally, it is officially released on January 18, 2022.
Content added during Early Access
Added the weapon system
Added 5 types of skills
Added 2 bosses
Added 3 elite types
Add 1 normal monster
Added 8 stages
Added 36 artifacts
Added 16 events
Added new character appearance
Added score and the leaderboard system
Added the weapon trophy system
The Abyss system and difficulty improvement
The blessing system improvement
The artwork improvement
Added the main illustration
The sound effects improvement
Added a number of BGM and OST album release
Gamepad and touch screen support
Added Japanese, Portuguese and Chinese translations
233 balance fixes
170 bug fixes
Big thank you!
The Early Access period was a very special journey for our development team. It was a series of really happy events that the game we had only imagined in our minds became concrete and met many gamers from all over the world.
We would like to share this joy with all of the people who have written loving and thoughtful reviews and bug reports, have sent emails for collaboration, and have given us supports, a lot of help, and feedbacks. I will always cherish the many connections I have gained while developing Sentimental K.
Thank you to everyone who has been watching the journey over the past three years and has been with us.
Update
In Act 1, the new elite "Ecstasy" appears now.
In Act 3, the new elite "Worldliness" appears now.
Chinese localization is added.
The weapon trophy system is added. Now, when you clear the game with the weapon, the weapon will be displayed in the lobby.
Improvement
The background maps in Act 1 and Act 3 are improved.
The profiles can be deleted.
The color of the starting portal changes according to the Abyss level.
Balance
Weapon: Braodsword - Dash distance decreases.
Skill: Ice Age - Cooldown: 19s -> 23s
Artifact: Random Box - Reduces the amount of All Skill Cooldown reduction.
Update The new skills appear: Metronome Balance Skill: Space-time Transformation - Cooldown: 18s -> 21s Bug Fix Skill: Ice Age - The issue that players would not freeze, is fixed. Some text issues are fixed.
Update The new skills appear: Evie's Blessing 5 new Artifacts are added: Kyber Crystal, Resonator, Last Stand, Sheriff's Backup Gun, Spell Shield 2 new events are added. VFX of marks is added. Portuguese translations, some of which were not translated, are fully provided now. Imp
Update
The new skills appear: Evie's Blessing
5 new Artifacts are added: Kyber Crystal, Resonator, Last Stand, Sheriff's Backup Gun, Spell Shield
2 new events are added.
VFX of marks is added.
Portuguese translations, some of which were not translated, are fully provided now.
Improvement
The control of the dual pistols is improved. You can now move quickly after attacking.
VFX of Skill: Mockery is improved.
VFX of Skill: Hyper Beam is improved.
The color of some skill icons is improved to be clearly.
Balance
Weapon: Dual pistols - Special Attack cooldown reduction by Standard Combo: 1s -> 2s
Skill: Heroic Descent - Cooldown: 14s -> 13s
Skill: Targeted Strike - Damage per remaining time of all Marks: 7% -> 8%
Update In Act 3, the new elite "Competitiveness" appears now. Balance "Loneliness" elite monster (Poison Golem) - Life increases, and the green sphere gradually restores a small amount of Life. The numerical balance of some events is changed. Bug Fix Artifact: Rocket Delivery - T
Update
In Act 3, the new elite "Competitiveness" appears now.
Balance
"Loneliness" elite monster (Poison Golem) - Life increases, and the green sphere gradually restores a small amount of Life.
The numerical balance of some events is changed.
Bug Fix
Artifact: Rocket Delivery - The issue that the stack did not decrease properly, is fixed.
Artifact: Free Greater Potion - The issue that did not appear, is fixed.
Skill: Counter Attack - The issue that some negative effects could not be blocked, is fixed.
Bug Fix The issue that the global ranking was not the default setting on the leaderboard, is fixed. The issue that icons were not displayed properly on the leaderboard, is fixed. The issue that the same trap room would appear in succession, is fixed. Weapon option: Special Attack
Bug Fix
The issue that the global ranking was not the default setting on the leaderboard, is fixed.
The issue that icons were not displayed properly on the leaderboard, is fixed.
The issue that the same trap room would appear in succession, is fixed.
Weapon option: Special Attack has a chance to Ignite - The issue that the activation chance did not work properly, is fixed.
Update The leaderboard is added. Now, compete with users all around the world for the rankings! 4 new Artifacts are added: Sorceress' Enchant, Part Breaker, Pleasures Perfume, Money Flower 5 upgraded artifacts are added: Elite Magic Powder, Ceremonial Mask, Theory of Stun Relativ
Update
The leaderboard is added. Now, compete with users all around the world for the rankings!
4 new Artifacts are added: Sorceress' Enchant, Part Breaker, Pleasures Perfume, Money Flower
5 upgraded artifacts are added: Elite Magic Powder, Ceremonial Mask, Theory of Stun Relativity, Master's Rope, Giant Gust
Improvement
The blessing system has been revamped. To challenge the game with a variety weapons from the start, the blessing system now grants more weapons.
Balance
Artifact: Theory of Stun - Damage to Stunned enemy: 60% -> 50%
Artifact: Leech - Naming change: Leech -> Special Rope
Bug Fix
Skill: Throw Sword - The issue that damage increase was not applied properly when used as Skill Enchantment, is fixed.
Skill: Mystery Circle - The issue that the buff range was displayed incorrectly, is fixed.
Update The sounds of the reward box and portal are added. "Terror" boss monster - The sound is added when dying. Improvement VFX of Artifact: Flame Orb is improved. Some graphics optimizations are applied. The controller vibration strength is modified. Balance Artifact: Tesseract
Update
The sounds of the reward box and portal are added.
"Terror" boss monster - The sound is added when dying.
Update Now, the score is displayed after clearing the game. The highest score is displayed in the profile change UI. The new Artifact is added: Raccoon Leaf 6 upgraded artifacts are added: Frost Supernova, Power Delivery 2.0, Stabilized Flame Orb, Chain Super Lightning, Preserved
Update
Now, the score is displayed after clearing the game.
The highest score is displayed in the profile change UI.
The new Artifact is added: Raccoon Leaf
6 upgraded artifacts are added: Frost Supernova, Power Delivery 2.0, Stabilized Flame Orb, Chain Super Lightning, Preserved Primitive Insect, Free Greater Potion
VFX of the reward boxes and the portals are added.
The controller vibration is added.
Improvement
The pre-delay and post-delay of some actions are improved.
VFX of Skill: Greatsword Wave is improved.
VFX of invincibility effect is improved to be clear.
The color of the VFX of enemy attacks that is not clear are modified.
"Love" boss monster - The camera illuminates a wider screen during guided-missile attack patterns.
"Depression" boss monster - The camera illuminates a wider screen during guided-missile attack patterns.
Balance
"Love" boss monster - No invincibility effect from the start of the battle.
The selection in Flame Fairy event is changed.
Bug Fix
The issue that the player could die in Golden Tree event, is fixed.
The issue that caused the mouse aim to move due to the camera shake, is fixed.
The issue that some VFX and sounds do not disappear when completing the game, is fixed.
The issue that the fade-in effect of the touch screen skill UI does not work, is fixed.
Update The monster spawn VFX is added. Bug Fix The issue that the character would slide without stopping immediately when using the keyboard, is fixed.
Update
The monster spawn VFX is added.
Bug Fix
The issue that the character would slide without stopping immediately when using the keyboard, is fixed.