Stellaxy

EcrosoGames

Released
Feb 6, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Stellaxy 2 Progress Update

    Hello friends! I wanted to post something since it has been a while, and I don't have much in the way of good news. I found out the Discord link was out of date, and have since updated the links, they should now work my apologies! I have been trying out a few methods to continue

  2. Developer post

    Stellaxy 2 Progress Update

    Where is Stellaxy 2 development wise? Currently, I am working on core areas of the game still, I've gone through a few iterations of what I think will work with the new style, but I think I'm settling on full 3D for some parts, and the 2.5D effect for others. Recently I've been t

  3. Developer post

    1.4.3.0_O

    It's been a while! I've been away from Gamedev for a little bit, but I'm still working on Stellaxy2! Currently to take a break from the new engine, I'm working on less structural areas of the game such as menus or combat. I'm going to attempt to release an update every month, no

  4. Developer post

    Stellaxy 2 Progress

    Hello all! Progress has been slow as my offline obligations have required my centre focus. I am fairly active on social media, sharing what I'm working on. The Stellaxy page will become more active as I make more to show off, so far I have a video of how the new game engine funct

  5. Developer post

    Linux/Proton Compatibility Intent

    Hello! I'm in the middle of working on new updates, and lately I've been thinking about Linux support as more people start using SteamOS. This falls in line with my mission with EcrosoGames to make games that are compatible with as many systems as possible. Here's why it matters

  6. Developer post

    1.4.2.0_O r5

    Features Added a selector to main menu and options menu Added Ship Garage App Tweaks Unlocked all Apps in Tablet (Some are shown blank because they can break save data) Updated Script to un-obfuscate App names Bugfixes Fixed Graphics Setting Offset

  7. Developer post

    1.4.2.0_O r4

    Features Unlocked Universes Update (EXPLORE AT OWN RISK OF CRASH) Added All Universe Rooms Added Reverse Coin Added Universe Achievements Tweaks Re-added Pumpkin item names to script Bugfixes Fixed bug causing a landing on Warp Gates in other languages

  8. Developer post

    1.4.2.0_O r3

    Tweaks Credits Additions (You are in there) Discord Option in Main Menu (I refuse to execute commands so it just displays the link) Boss Battle Preview Bugfixes Adjustments to some text alignment with menus

  9. Developer post

    1.4.2.0_O r2

    I haven't had much free time to work on updates, but I have been hard at work creating a roadmap for getting future updates implemented. In the meantime there are a few minor updates, I won't be making a full version change until more features are ready, but this way you can stil

  10. Developer post

    The Future of Stellaxy

    Hello, I have seen a few players talk about adding/changing content in Stellaxy or wanting to talk directly with me more through a Discord. While I do not have plans for a Discord any time soon due to previous issues, I wanted to open a communication channel for everyone to chat

  11. Developer post

    1.4.2.0_O

    Bugfixes Fixed crash from opening debug menu before Game loads Updated Tablet App Titles & Descriptions for all Languages Updated how PlayTime is handled for Proton Support Tweaks Removed Partial Minutes for Playtime in Save Load Menu

  12. Developer post
  13. Developer post

    1.4.1.8_O

    Features Added Ealamiun Palace Portal Room Portal room can be used to fast travel between all unlocked Universes Bugfixes Disabled Qwarp Gates (Not part of Dark Update whoopsies) This is prepping for a larger update, working on what I have time for at the moment. While playtestin

  14. Developer post

    1.4.1.7_O

    Tweaks Ealamiun Palace Art Update Part 1 Bugfixes Orbit Satellite option no longer crashes game

  15. Developer post

    1.4.1.6_O

    Features New sprite drawing method New Spites for shopkeepers Update Djelv spritesheet with new style & fix draw height Fixed shop current item indicator Enter City tip aligned to centre Update Djelv buildings Player animatinos changed to new sprite style + skin texture Bugfi

  16. Developer post

    1.4.1.5_O

    Bugfixes Save Crash on Load when having a wrecked ship quest Hitchhiker quests now forced in range of solar system

  17. Developer post

    1.4.1.4_O

    Features Quest Menu Redesign Entire Game Script Translated to: Spanish, German, Russian, Greek, Arabic, Brazilian Portuguese Bugfixes Attempt #1 to fix Linux Save File issues (Deals with File details, should skip if Linux) Tweaks Minimap Expanded LoreBook & Shops Script &

  18. Developer post

    1.4.1.2_O

    Features Save & Quit added to Options menu in Tablet Added support for a script for Brazilian Portuguese Tweaks Extended translated scripts a few lines of dialogue Bugfixes Language Scripts will override every time, unless there is more data in the User copy (If you mod it) F

  19. Developer post

    1.4.1.1_O

    Emergency patch: Setting language to anything but English caused a crash due to incomplete translation, the game will now default to English if there is no translation yet.

  20. Developer post

    1.4.1.0_O

    Features Added Script Files for Spanish, Greek, Russian, German, Arabic Added Sample scripts for all supported Languages Added Font support for most new languages Added Post Processing Filters (Contrast & Noise) Added Language & Filters to Options Menu Tweaks Script files