It's been a while! I've been away from Gamedev for a little bit, but I'm still working on Stellaxy2! Currently to take a break from the new engine, I'm working on less structural areas of the game such as menus or combat.
I'm going to attempt to release an update every month, no major features or story changes for now, just bugfixes and experiments to improve on existing mechanics.
Features:
Drone fight overhaul - Animations, hitboxes, wave system, and GUI all new
Universes Tablet App placeholder
Destroyed Fathership in Galaxy View can be explored (WIP)
Mothership Fight Overhaul - Hitboxes, controls, weapon function
Tweaks:
New background effects for starry backgrounds
Star Selection in Galaxy Map now has a highlight
Trade Centre Doors now crack open to indicate you can walk through them
Shop Menu Scrolling smoothed
Main Menu effects added
Rover speed adjusts to the incline
Disconnected UPS and FPS
Bugfixes:
Galaxy Map Quest Finder fixed
ProcGen inconsistencies for Terrain Chunks fixed (No more Ghost Towns!)