Update
Update: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: We fixed the problem with unwanted motion blur. Problem where trees could not be chopped propperly was fixed.

Developer posts and news about this game.

Update: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: We fixed the problem with unwanted motion blur. Problem where trees could not be chopped propperly was fixed.

Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone fo

Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditi

Build Version 3374 This patch includes various improvements and fixes. Tutorials - Added new tutorials and refined existing ones for better clarity and onboarding. UI/UX - Introduced new interface icons, including refreshed build menu and foliage/tree category icons. - Added a co

Build Version 3356 This patch includes various improvements and fixes. Gameplay - Temperature and clothing rebalance: corrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior. -

100,000 WISHLSITS! 🛡️ A Massive Milestone for Medieval Frontiers Survivors, we are absolutely blown away. Today, we reached a goal that felt like a distant dream when we first started coding: 100,000 of you have added Medieval Frontiers to your Steam Wishlists! From the bottom o

This patch includes various improvements and fixes. Gameplay Prevented accidental destruction of workbenches while using them. Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors. Water interactions improved: You can now pick up items underwater a

Build Version 3020 This patch includes various improvements and fixes. Gameplay - Reworked interaction flow: - Pickups now happen directly and tool actions register reliably on repeated hits. - Interaction prompts always appear, including when wielding a bow. - Fixed an issue whe

Build Version 2889 This patch includes various improvements and fixes. Controls - Added full keybinding support for Quick Slots 1–8. These hotkeys can now be remapped and function reliably across all keyboard layouts, including AZERTY/French. - Improved quick-slot reliability so

Build Version 2882 This patch includes various improvements and fixes. Gameplay and Balance - Campfire rework: campfires have been updated for more consistent behavior and utility. - Warmth bonus: being inside a room with an active fire now provides a heat buff. - Sleep improveme

Build Version 2843 This patch includes various improvements and fixes. Highlights - New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels. - Major tutorial and early-game overhaul, including a refreshed “A New Home” progressio

One Week of Patches: Here's Everything We Fixed Since Demo Launch Hey folks, Thank you so much for all your feedback and input! This is extremely helpful for us and allows us to improve the game in so many areas. The demo launched on February 19th and since then we've been heads-

Starting on February 19, Medieval Frontiers invites players to survive the cold and build a village they’re responsible for. This first-person colony sim moves beyond simple crafting to offer a deep, tactile world where every log placed and every surviving settler carries weight.

New look. Same mission. 🔨 Today we dropped our new Key Art for Medieval Frontiers. This is the face of Medieval Frontiers. You against nature. Enjoy the view, folks. Next week, the silence breaks. More reveals, more gameplay, more little details to obsess over. #MedievalFrontier

@here 🚧 The Gates are Open: Beta Phase 1 Starts Now Folks, It’s been a long road of development, coffee, and fixing bugs. It is time for the next step. We are opening the Closed Beta for Medieval Frontiers . Now, we need you: Builders and Breakers! Push the game to the edge! Fin

🎉 Medieval Frontiers is Heading to Gamescom! We’re thrilled to announce that Medieval Frontiers will be making its public debut at Gamescom this year! 🏰✨ If you’re attending, you’ll have the chance to play an exclusive build of the game , meet members of the dev team, and get a

Well met, settlers of the frontier! The Medieval Frontiers playtest has officially come to a close, and we want to give a huge thank you to everyone who joined us on the frontier. 🏰✨ Your time, feedback, and support have been invaluable in helping us shape the early foundations

Well met, settlers of the frontier! We want to take a moment to extend a heartfelt thank you to each and every one of you. The support you've shown has been incredible — from the thoughtful suggestions and high-quality bug reports, to the funny, creative, and encouraging messages

You can now dive into the early frontier experience, build your homestead, manage your settlers, and face the wild unknown. Your feedback during this phase will be incredibly important in helping us refine the core gameplay systems and prioritize what comes next. This is an early

⚒ Devlog: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber Well met, settlers of the frontier! Today we bring tidings from the construction yard — a closer look at the heart of craftsmanship in Medieval Frontiers . When you raise a hall, a homestead, or a complete