[Update] Version 5.09.13
Changes New weapons Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery Working radius removed — the building now c
Changes
New weapons
Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400
Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400
These weapons can only be taken from enemies — they cannot be manufactured.
Cemetery
Working radius removed — the building now covers the entire map
The interface now shows the number of burial slots: occupied / free
Fixed the building description: the cemetery holds 18 burials, not 30 as previously stated
Demolishing a cemetery that contains burials reduces stability by the formula: number of graves × 3
With the Church research completed, each burial grants +2 stability
Other changes
MP7 added to production at the Factory I
BARS replaced with F2000, and BARS Heavy with Tavor (model and name updated)
G36 model updated
Updated firing sounds for: AKSU, AUG, AWP, BARRET M82, Galil, G36, Glock, M110, M249, MP5K, P90, Rhino, SMAW, SVD, UZI, PKM
Improved the quality of every icon in the game
Fixed a critical bug where the settlement produced no food
Fixed a bug that made the "cannibalism" achievement impossible to unlock
Fixed the incorrect description of the Pillbox III building
Fixed the incorrect icon for the Military training law
Localization
Removed British English — the game now ships a single English locale
Ukrainian localization added
Japanese localization added
Polish localization added
2249 edits have been made across the existing localizations.
English — 158 edits
Proofreading of the English source: added missing articles, fixed run-on sentences and subject-verb agreement, and removed typos and clumsy constructions. Unified the in-game terminology and restored the line-break formatting in raid descriptions.
Other languages — 2091 edits
Russian — 155: typos, gender and number agreement and calques from English; unified resource and building terminology, aligned punctuation and the use of ё/е
German — 336: moved entirely to the informal "du", previously mixed with *Sie* in the same texts; UI and graphics-settings terms brought to the standards German players expect; fixed compound words, word order and noun capitalization
Spanish — 228: moved entirely to "tú", previously mixed with *usted* and infinitive constructions; fixed machine-translation errors including broken Roman numerals and misleading homonyms; restored diacritics and ¡ ¿ punctuation
Chinese (Simplified) — 255: tutorial texts rewritten from scratch; removed meaning shifts and crude transliterations of proper names; restored line breaks and moved punctuation to the full-width standard; the player is addressed consistently as "你"
French — 268: tutorial texts rewritten from scratch; removed false friends and unnatural phrasing; raid descriptions now match the game's actual parameters; added non-breaking spaces per French typography and dropped English-style Title Case; the player is addressed as "vous"
Italian — 242: tutorial texts rewritten from scratch; removed false friends — homonyms of English words — and invented abbreviations; fixed gender agreement and building level numbering; the player is addressed as "tu", previously mixed with *voi* and impersonal forms
Portuguese (Brazil) — 206: tutorial texts rewritten from scratch; removed European Portuguese fragments and updated the spelling to the *Acordo Ortográfico 1990*; fixed broken escape sequences and factual errors in people counts, distances and building levels; the player is addressed as "você"
Korean — 185: tutorial texts rewritten from scratch with line breaks restored, 띄어쓰기 spacing fixed and the politeness level normalized; the "Early Access" block, previously left in English, is now fully translated; unified key binding and stance naming
Turkish — 216: tutorial texts rewritten from scratch, with missing paragraphs and truncated sentences completed; fixed critical errors including inverted meanings in game messages; the player is addressed as "sen" and the interface moved to sentence case
Balance changes
Pistols
Colt 1911: damage 35 → 33; rate of fire 0.20 → 0.19
Glock: damage 32 → 28; accuracy 4.5 → 4.7; magazine 15 → 17
Desert Eagle: accuracy 3.0 → 2.9
Rhino: damage 70 → 73; accuracy 3.5 → 3.3
USP45 (Silencer): accuracy 3.5 → 3.3 Production: metal 2 → 3
Submachine guns
MAC10: damage 30 → 28; range 2000 → 1900
UZI: accuracy 3.9 → 3.8; magazine 32 → 35; range 2100 → 1950
MP5K: accuracy 3.8 → 3.7; damage 30 → 31; range 2100 → 1950
MP7: accuracy 4.0 → 3.8; damage 30 → 32; range 2100 → 1950 Production: metal 2 → 3
UMP45: accuracy 3.5 → 3.4; damage 35 → 36; range 2100 → 2000
MP5: accuracy 3.5 → 3.3; damage 30 → 32; range 2100 → 2000 Production: metal 3 → 4
MP5 (Silencer): accuracy 3.4 → 3.2; damage 30 → 32; range 2100 → 2050 Production: metal 4 → 5
P90: accuracy 3.5 → 3.3; damage 30 → 32; magazine 50 → 55; range 2100 → 2050 Production: metal 3 → 5
Assault rifles
AKS74U: damage 35 → 36; accuracy 3.5 → 3.4
M4: damage 35 → 37; accuracy 3.4 → 3.3 Production: metal 3 → 5
Famas: accuracy 3.3 → 3.2 Production: metal 3 → 5
Type 97: accuracy 3.3 → 3.2 Production: metal 3 → 5
Galil: damage 35 → 36; accuracy 3.25 → 3.2; magazine 35 → 40 Production: metal 4 → 5
L85: damage 35 → 37; accuracy 3.0 → 2.9 Production: metal 4 → 6
M16: damage 35 → 37; accuracy 3.15 → 3.05; range 2200 → 2300 Production: metal 4 → 5
AKM: damage 40 → 42; accuracy 3.2 → 3.3; rate of fire 0.11 → 0.115 Production: metal 4 → 7
AK12: damage 35 → 37; accuracy 3.1 → 3.0 Production: metal 4 → 6, production time 680 → 720
AK12 (Drum mag): damage 35 → 37; magazine 75 → 96 Production: metal 5 → 7
G36C: damage 35 → 37; accuracy 3.5 → 3.3 Production: metal 4 → 7
G36K: damage 35 → 38; accuracy 2.9 → 2.8 Production: metal 5 → 8, production time 840 → 900
HK433: damage 35 → 37; accuracy 3.2 → 3.1 Production: metal 4 → 9
SCAR: damage 35 → 38; accuracy 3.1 → 3.0 Production: metal 4 → 9
AUG: damage 35 → 37; accuracy 2.9 → 2.85 Production: metal 5 → 8
F2000 (formerly BARS): damage 35 → 37; accuracy 2.75 → 2.7; rate of fire 0.10 → 0.095 Production: metal 4 → 9
FN-FAL: damage 40 → 44; accuracy 3.0 → 2.9; rate of fire 0.12 → 0.13; ammo type: pistol → rifle Production: metal 4 → 7
Tavor (formerly BARS Heavy): damage 40 → 42; accuracy 2.5 → 2.6 Production: metal 5 → 8, production time 920 → 1000
Sniper rifles
SSG-3000: accuracy 1.0 → 0.9; damage 150 → 145; rate of fire 1.5 → 1.4; range 2500 → 2600 Production: metal 4 → 9, production time 640 → 720
AWP: accuracy 0.8 → 0.7; damage 150 → 155; rate of fire 1.5 → 1.6; range 2500 → 2700 Production: metal 5 → 12, production time 840 → 920
BARRET M82: damage 200 → 220; accuracy 0.8 → 0.85; rate of fire 2.0 → 2.2; magazine 10 → 8 Production: metal 8 → 20, production time 1600 → 1900
SVD: accuracy 1.0 → 0.95; damage 100 → 105; rate of fire 0.75 → 0.8; magazine 10 → 12 Production: metal 4 → 9
M21: accuracy 0.9 → 1.0; rate of fire 0.5 → 0.8; magazine 20 → 12; ammo type: pistol → rifle Production: metal 4 → 9, production time 860 → 1000
M110: damage 35 → 42; accuracy 2.0 → 1.6; rate of fire 0.2 → 0.18; magazine 30 → 25 Production: metal 6 → 9, production time 900 → 880
Machine guns
PKM: damage 40 → 42; accuracy 3.3 → 3.2; rate of fire 0.11 → 0.10; magazine 100 → 120 Production: metal 6 → 8, production time 1200 → 1400
M249: damage 35 → 40; accuracy 3.3 → 3.2; rate of fire 0.10 → 0.095; magazine 100 → 130 Production: metal 7 → 9, production time 1400 → 1600
MG4: damage 40 → 44; accuracy 3.4 → 3.3; magazine 100 → 120 Production: metal 8 → 10, production time 1600 → 1800
Minigun: damage 40 → 42; accuracy 3.2 → 3.6; magazine 100 → 150
Stationary Machinegun: damage 40 → 45; accuracy 3.6 → 3.0; rate of fire 0.11 → 0.10; range 2200 → 2400; magazine 100 → 150
Laws
Adaptation
Reduce rations: cost 95 → 75; position 2 → 1
Mass building: position 3 → 2
Commercialism: position 4 → 3
Hardening: cost 250 → 150; multiplier 5 → 10; position 6 → 4
Heaters: cost 175 → 200
Attack
Aimed shooting: cost 125 → 75; position 4 → 1
Analysis of the situation: cost 175 → 125; position 6 → 2
Vehicle drawings: cost 100 → 150; position 2 → 3
Knowledge of routes: cost 75 → 175; position 1 → 4
Devastation: cost 100 → 200; position 3 → 5
Knowledge of weaknesses: cost 225 → 250
Defense
Defense drawings: cost 125 → 100; position 4 → 2
We are in danger: position 5 → 3
Intimidation: moved from the Attack branch; cost 125 → 175; position 4
Thorough search: cost 100 → 200; position 2 → 5
Civil defense: cost 115 → 225; position 3 → 6
Military training: cost 175 → 250; multiplier 1.10 → 1.20; position 6 → 7
Work
Gathering: cost 200 → 75; position 6 → 1
Physical exercises: cost 225 → 100; multiplier 1.06 → 1.15; position 7 → 2
Industrial drawings: cost 75 → 150; position 1 → 4
Dismantling works: cost 100 → 175; position 2 → 5
Improved assembly drawings: cost 150 → 200; position 4 → 6
Effective work: cost 175 → 250; multiplier 0.90 → 0.80; position 5 → 7
Dictatorship
Carrot and stick: cost 50 → 100
Betting on the police: cost 115 → 125; position 4 → 3
Steady hand: cost 100 → 175; position 3 → 4
Military trade reputation: cost 175 → 200
Church blessing: cost 225 → 250; multiplier 1.10 → 1.25
Authority
Sociological research: cost 125 → 100; position 5 → 2
Eloquence: moved from the Adaptation branch; cost 75 → 125; position 3
Mining trade reputation: cost 75 → 150; position 2 → 4
Negotiation: cost 100 → 175; position 3 → 5
Good conditions: cost 125 → 200; position 4 → 6
Church doctrine: cost 175 → 250; multiplier 1.20 → 1.30
















