The world after a nuclear war. Manage the settlement, learn technology, make decisions, produce weapons, ammunition, organize defense, raid for supplies on other areas, do not let residents die, survive the nuclear winter.
Changes New weapons Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery Working radius removed — the building now c
Added a range indicator when selecting buildings Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended Fixed a bug that
Increased population limits on all difficulty levels (+50 units). Fixed incorrect camera movement behavior when using WASD. Fixed an issue where the windmill stopped working after loading a save. Fixed a problem where the camp failed to function after loading a save. Fixed a bug