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Hey all, I know it's been a while. Life took me for a ride, but I'm back and ready to wrap the game up. Sorry for the wait. -Victor
Hey all, I know it's been a while. Life took me for a ride, but I'm back and ready to wrap the game up. Sorry for the wait.
-Victor
Hi all, First of all, before we get into this, I want to wish you all very happy and fun holidays! Next, let's keep it short and sweet. We are roughly 98% complete. We have been feature complete for a little while now, but before we can release we have a few remaining items to fi
Hi all,
First of all, before we get into this, I want to wish you all very happy and fun holidays!
Next, let's keep it short and sweet. We are roughly 98% complete. We have been feature complete for a little while now, but before we can release we have a few remaining items to finish up, including but not limited to localization, balancing, and minor bug fixes.
I am very excited to release the game, it's definitely been a bit longer journey to get here than first anticipated, but better than never finishing!
They'll be another announcement in the near future with a more firm date, so look for that happening sometime very early in 2023.
Jump into our Discord if you ever want to chat! https://discord.gg/NekoGhostJump, otherwise questions on the Steam Forums (but note, that I don't get notifications when new threads get started sadly).
Anyway, see you all in 2023!
-Victor Burgos
Burgos Games
Hello everyone! We hope you are all doing well and had a great Summer. It's crazy to believe that we're about to enter Fall already... can we restart Summer again, please? In this update, we bring some new content, one of the last major features, lots of bugs squashed, and balanc
Hello everyone! We hope you are all doing well and had a great Summer. It's crazy to believe that we're about to enter Fall already... can we restart Summer again, please?
In this update, we bring some new content, one of the last major features, lots of bugs squashed, and balances/tweaks to gameplay and level design.
As you can see, there are a lot of "Final" things in the next update. It will most likely be our 1.0 release, until the updates get broken down. Thanks so much for your continued support of the game.
If you wish to chat about any feedback or file bug reports, please jump on our Discord: https://discord.gg/NekoGhostJump
Hey everyone, we hope you are all doing well and enjoying the start of the Summer! In this update, we bring in additional content (including new wardrobe items and levels), bugs squashed, and other improvements. New Astronaut Ninja Eskimo April Fools (late!) The Pirate Ship biome
Hey everyone, we hope you are all doing well and enjoying the start of the Summer!
In this update, we bring in additional content (including new wardrobe items and levels), bugs squashed, and other improvements.
Thank you all for your support so far. We are getting closer to the final release once the above items are checked off. An update or two before 1.0 is likely though.
Don't forget to check us out on Discord: https://discord.gg/NekoGhostJump
Frequently Asked Questions Hi everyone! It’s been a few weeks after our release in Early Access, and now that the dust has settled we’ve got some time to sit down and answer a few basic questions about Neko Ghost, Jump! and how its Early Access stage will be. Buckle up! General q
Hi everyone! It’s been a few weeks after our release in Early Access, and now that the dust has settled we’ve got some time to sit down and answer a few basic questions about Neko Ghost, Jump! and how its Early Access stage will be. Buckle up!
A. Neko Ghost, Jump! is a challenging action platformer with 2D & 3D camera perspective puzzles that is perfect for both casual and hardcore gamers such as completionists and speedrunners. Explore Nekoworld as you chase the fearsome Space Dog Pirates, who crashed your wedding and kidnapped your fiancée and friends.
A. Each biome you visit consists of five independent levels where Nekoman will have to attempt to reach the pirate ship's anchor as fast as possible. Along the way, you will need to solve puzzles that will require the player to change the perspective from 2D to 3D view and vice-versa. You'll discover new details of the scenery that were hidden until then.
A. Victor Burgos, Founder of Burgos Games, came up with the original concept and prototype of Neko Ghost, Jump! The Neko Ghost, Jump! team consists of nine people from all over the world that have been working remotely ever since the project started.
A. The production of Neko Ghost, Jump! started in June 2019, right after Victor and part of his current team submitted the game for the UE4 Spring Game Jam in May 2019. A year later, Victor launched a Kickstarter campaign in late June where the project achieved 133% of its funding goal thanks to more than 400 backers.
A. Yes, the goal is to launch this very summer! The final date and price are still yet to be determined.
A. A constant evolution! While we’re wrapping up the game, fixing bugs and testing new ideas that come to our minds, we also try out many suggestions that we receive from our community. There are currently seven biomes that are available, resulting in 35 challenging levels to master where fearsome enemies and very dangerous bosses await! New biomes, enemies, bosses and levels will continue to appear as well as improving game feel.
A. With the current content, which includes mini games at the village, there are more than six hours of gameplay for you to enjoy. Of course, that’s not counting your impulsive need to climb the leaderboards.
A. Along with the final story biome (Pirate Ship), we’re also working on two Kickstarter-unlocked biomes: Spookylands and “Wackylands” (name still undecided). Achievements still need to get done, localization in as many languages as possible and many more things.
A. We’re committed to creating an adventure accessible to all types of players, so the game already has several options to make the game more accessible for physically and neurologically diverse players. Most of the game’s color scheme is available to adjust. You can also reduce the game speed, highlight projectiles, enable protection to avoid falling from the edge of a platform, and so much more via the Assist Menu.
A. Yes.
A. Yes! Here you can see a preview of its performance on Valve's console.
A. You can choose between different facial expressions, fur types and accessories like caps or weapons. All these customization options are purely cosmetic, they don’t change Nekoman’s stats nor give them new powers. We’ll keep adding new options in the following months, and even after the full release — we enjoy celebrating events such as April’s Fools Day, St. Patrick’s Day or Halloween!
A. It’s not in our roadmap at this time.
A. In addition to the stopwatch that you’ll find in the upper left corner of the screen, a detailed list of your time records (platform agnostic) and other achievements will be displayed after reaching the finish line.
A. Not directly, but you can compare your score with that of other players on the leaderboard unless you have saved your game in the offline slot.
Fixed an issue where the player couldn't jump if they threw their soulless body around like crazy.
Fixed an issue where the player couldn't jump if they threw their soulless body around like crazy.
While working on revamping the tutorial for the game, we inadvertently introduced a bug during today's major update push. If you find any bugs, hit us up on Steam Forums or on Discord: Thanks! -Victor
While working on revamping the tutorial for the game, we inadvertently introduced a bug during today's major update push.
If you find any bugs, hit us up on Steam Forums or on Discord: https://discord.gg/NekoGhostJump
Thanks!
-Victor
Hi everyone! We’ve been hard at work since our last update ( Update 3 ), and today we are happy to announce the first major update of Neko Ghost, Jump! . This update addresses feedback and ideas brought in from the community since our Early Access launch. It also brings in new co
Hi everyone!
We’ve been hard at work since our last update (Update 3), and today we are happy to announce the first major update of Neko Ghost, Jump!. This update addresses feedback and ideas brought in from the community since our Early Access launch. It also brings in new content, new user interfaces in some areas, as well as fixes some bugs and technical issues.
These are some of the new features you’ll find in this update:
They say cats have 9 lives. Well, in the Ironcat mode, that’s all you get to complete the game – 9 lives, and if you run out of them, it’s game over for you. Not for the faint of heart, this game mode was a Kickstarter stretch goal and it definitely needs some fine-tuning, but if you’re up for a challenge, how far can you make it?
We are in the middle of designing a cleaner, easier-to-understand user interface throughout the game, with the Save Slot/New Game and Play Style menus getting first dibs.
Even before Early Access, we weren't too happy with how combat felt in the game. Then we had a bunch of great community members also voicing their opinions and this is what we came up with that wouldn't break the whole game and set us back months of development!
We’ve implemented two new attacks: a Ground Pound that allows you to strike from the air (also useful for platforming), and a 360º attack that damages all enemies in range. Both are triggered by the "Heavy Attack"
We’ve also added a new Rolling movement (along with several tweaks to how movement works to make it feel even less floaty). Now you can also change the values of Max Speed, Air Control, Max Dash Velocity, and Max Bunny Hop Velocity on the Assist menu.
Finally, you can now get Bird or Monkey Poop out of the screen (that is, clean your view) much faster than before if you keep moving – be it jumping, rolling, or attacking enemies.
You will start to notice some liberal (but not too terrible) use of screen shake and more VFX to give more impact to certain things.
There are now idle animations for Nekoman. He’ll loop the same one until you cancel idle (by basically doing anything other than just standing there), and he’ll do his next one. Some are biome specific.
Ghostform now has a smooth transition. Before it was an instant thing, and that caused a lot of issues for players who had no clue why Ghostform would be instakilled (it doesn’t get instakilled with all attacks, and that’s something else we’ll have to address in the future somehow). The speed it returns back is constant currently and we’ll make adjustments to how fast it goes back based on player feedback (I’ve already tripled it since its inception).
Beat your enemies with style and a big smile! If you have some coins, remember to visit the village’s fashion shop to see what’s new. Choose your next outfit among a long list of cool cosmetics, such as fur styles, accessories, and weapon skins, that will make Nekoman look like a real hero. Also, there’s a cute Cupid costume that will make you fall in love!
There are a bunch of quality-of-life additions and bug fixes as well but I don't want to bore you with all that. Just get in there and have some fun!
What do you think about these new features? Join the discussion in the comments or in our Discord! https://discord.gg/NekoGhostJump If you have any questions, or suggestions for future updates, don’t hesitate to drop by the Steam forums or the Discord servers – your feedback is invaluable to us! Also, please consider leaving your review to help other Steam users if you already enjoyed the game. That helps a lot too! Thank you very much for your support, and talk to you soon.
– Victor
CL2048
Hi everyone! I hope you are well. Here is a small quality of life and bug fixes update. We have another coming soon that's a bit bigger with new content. As always, please consider leaving a review, those help us out so much! Thanks. Quality of Life Separated out cat sounds from
Hi everyone! I hope you are well. Here is a small quality of life and bug fixes update. We have another coming soon that's a bit bigger with new content. As always, please consider leaving a review, those help us out so much! Thanks.
CL1492

Hello everyone! It's been four days since we've launched and we're progressing smoothly after a little rest. This is our second update, with Update 1 just being a small bug fix patch to correct a boss fight exploit. Update 2 3 New Wardrobe Sets Make Their Appearance, this one is
Hello everyone! It's been four days since we've launched and we're progressing smoothly after a little rest.
This is our second update, with Update 1 just being a small bug fix patch to correct a boss fight exploit.
3 New Wardrobe Sets Make Their Appearance, this one is a country theme:
Puerto Rico

Russia

Australia

Please post them in our Steam Forums or better yet, head over to our Discord channel with over 400 community members! https://discord.gg/NekoGhostJump
Are always greatly appreciated after you've played for a little while.
Thank you so very much for supporting the game, if there's anything I can do for you, just reach out! The best way again would be Discord, but any social media or forums work. Have a great rest of your weekend!
-Victor
Additions Added a "boss shadow" to Biome 1 (aka Grassylands). Will appear as normal as defeat. Bugs Fixed an exploit where you could damage the Grassylands' boss by hitting the vine wall from the ground. Fixed text in Grassylands' boss intro for 21:9 monitors. Fixed an issue wher
Neko Ghost, Jump! shows you what you can get when you blend together new and old, with this platformer having both a 2D and 3D mixture of gameplay in each level. Read the full article here:
Neko Ghost, Jump! shows you what you can get when you blend together new and old, with this platformer having both a 2D and 3D mixture of gameplay in each level.
Read the full article here: https://www.gamingonlinux.com/2022/01/blending-2d-and-3d-together-puzzle-platformer-neko-ghost-jump-is-out
Welcome to Neko Ghost, Jump!'s Early Access. The demo hasn't been updated as of this post, so the experience between the demo and the Early Access version will be different. There should be easily 6+ hours of gameplay available to you as of launch day, even more so if you are goi
Welcome to Neko Ghost, Jump!'s Early Access.
The demo hasn't been updated as of this post, so the experience between the demo and the Early Access version will be different.
There should be easily 6+ hours of gameplay available to you as of launch day, even more so if you are going for speedrun times or trying to collect all paws in every level.
This is just one step into the full release of the game.
You will be seeing regular updates, which will include additional content, balancing, bug fixes, improved art, new story bits, and more.
Your feedback and ideas will be instrumental during this time period. Please consider leaving your thoughts after trying out the game. No feedback or idea is too insignificant, if I can make your experience more enjoyable, I'll do my very best to accommodate.
Thank you for your continued support and please enjoy what we have to offer.
-Victor and the rest of the Neko Ghost, Jump! team.
Alright, it's time to spice up your life with a fantastic and fun live playthrough of our awesome demo! Let's go!
Alright, it's time to spice up your life with a fantastic and fun live playthrough of our awesome demo!
Let's go!
https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/?utm_source=steam&utm_medium=wishlist&utm_campaign=nextfest&utm_content=LiveStreamEvent
I'll be streaming live (actually live, not that pre-recorded crap) and if you have any questions about the game or game development in general, I'll be happy to answer them! Any feedback would be greatly appreciated as well!
I'll be streaming live (actually live, not that pre-recorded crap) and if you have any questions about the game or game development in general, I'll be happy to answer them!
Any feedback would be greatly appreciated as well!
Whoa, two live streams in one day?! Let's do it. In this one, we're just going over a standard workflow for a week during the production of Neko Ghost, Jump! Neko Ghost, Jump! 's been in production since June 2019 after being a game jam submission for Unreal Jam's Spring 2019 The
Whoa, two live streams in one day?! Let's do it. In this one, we're just going over a standard workflow for a week during the production of Neko Ghost, Jump!
Neko Ghost, Jump!'s been in production since June 2019 after being a game jam submission for Unreal Jam's Spring 2019
The current team size is 9 and we hail from the following countries:
United States of America (4)
Canada (1)
Germany (1)
Armenia (1)
Russia (1)
Australia (1)
Diversity-speaking we have the following:
The Founder/Creative Director is Puerto Rican and a Marine Veteran.
We have two women on the team.
As we grow, we'll be looking to improve this while searching for new and incredible talent.
Don't forget to Wishlist and Follow the game! Thanks🙏
https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/
Okay, I hope you are all having a wonderful gamescom 2021 so far! Day 3... it's come so fast! Event Performance Sadly, my numbers for wishlists/follow haven't been that great, I am not doing any fake pre-recorded "Live streams" 24/7 and cheating the system on the broadcast schedu
Okay, I hope you are all having a wonderful gamescom 2021 so far! Day 3... it's come so fast!
Sadly, my numbers for wishlists/follow haven't been that great, I am not doing any fake pre-recorded "Live streams" 24/7 and cheating the system on the broadcast schedule to keep "bumping up" on the list on the gamescom event page.
Honestly, I don't have time for that sh*t. But also, when I am actually streaming, I rather talk and interact with people. I want them to tell me how cool or poopy my game is.
41 Visits
22 Wishlists
136 Visits
58 Wishlists
Closing
So, please join the stream (Steam-only) and chat with me! Ask me anything you want. Give me feedback on the demo if you've played it, or what you see while I am playing it. I will be watching the chat closely!
Also please consider wishlisting and following the steam store page.
https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/
We also have a Discord: https://discord.gg/nekoghostjump
Hi all! I hope you are all having a great gamescom 2021! I'll be playing the demo first a simple playthrough and talking about the game and then going for some speed runs and seeing if I can beat some of your times on the leaderboard! Please join me here on Steam and ask me anyth
Hi all!
I hope you are all having a great gamescom 2021! I'll be playing the demo first a simple playthrough and talking about the game and then going for some speed runs and seeing if I can beat some of your times on the leaderboard!
Please join me here on Steam and ask me anything! (Also, don't mind the beard being shaved off...had to get a tight seal on a gas mask, trust me...I don't like it either!)
-Victor
We are very pleased to announce that not only were we selected to participate in gamescom via the Indie Arcade Village in the Indie Arena Booth Online system ( so check out our booth if you find the time! We'll also be doing a limited-time demo for this event. So, if you know of
We are very pleased to announce that not only were we selected to participate in gamescom via the Indie Arcade Village in the Indie Arena Booth Online system (http://online.indiearenabooth.de), so check out our booth if you find the time!
We'll also be doing a limited-time demo for this event.
So, if you know of any media, influencers, or content creators that would like the game, please reach out to them and tell them about us and/or the demo!
Thanks!
-Victor