Hey everyone, we hope you are all doing well and enjoying the start of the Summer!
In this update, we bring in additional content (including new wardrobe items and levels), bugs squashed, and other improvements.
New
- Astronaut
- Ninja
- Eskimo
- April Fools (late!)
- The Pirate Ship biome is unlocked with the first 3 levels (including the first mini-boss)
- Updated various wardrobe item colors and fidelity
Improved
- Clarity between play area and background
- Player movement, especially while jump boosting is smoother/tighter
- Background art in various biomes updated and/or added
- Various enemies have new VFX
- Reduced game package size by ~40%
- No longer need to purchase light/dark versions of wardrobe items, toggleable now
- Nekoman moves in the Village similar to Level Selects
- Razer Chroma RGB animations modified
Bugs Fixed
- Various crashes, especially relating to Linux users
- The stock Market giving out too much money
- Some level selects do not allow players to move to the next level
- Ghostform attack animations not playing after switching from Catform
- While rolling, Flameybat rolled with Nekoman
- Flameybats confused about Ghostform and did not attack Catform body
- Flameyhounds did not attack Ghostform
- Various menus had scaling issues
- Groundslam maxed out damage/size on edges of platforms
- Not able to pause while returning to body from Ghostform
- Iceblocks and moveable jump pads not pushable sometimes
- Camera sometimes would not stop shaking after landing on falling rocks
- Quicksand would sometimes not cause Nekoman to sink
- Groundpound did not damage snakes in 2D
What's next
- Achievements
- Boss Rewards (other than coins)
- Final Cinematic
- Last few levels in Pirate Ship
- Spooylands Biome (5 more levels)
- Localizations
- Clearer user interface
Thank you all for your support so far. We are getting closer to the final release once the above items are checked off. An update or two before 1.0 is likely though.
Don't forget to check us out on Discord: https://discord.gg/NekoGhostJump