Cave Confectioner

Motor Strip Entertainment

Released
Mar 16, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Soundtrack

    2023-09-06 : An extended soundtrack is now available with all of the game's music, as well as bonus tracks that didn't make it into the game. Track listing: 1. CC Title 2. Win 3. Not Powerful Enough (PD track by Spring Spring ) 4. Cave Loop (PD track by Gichco ) 5. Jovial Medieva

  2. Developer post

    Version 0.7.11

    Welcome to version 0.7.11. Like a convenience store, it feels like this project never closes. What changed in this release: Added a playable goat Fixed some game-breaking bugs in the menu system Enjoy!

  3. Developer post

    Version 0.7.10

    Hey, folks! This patch release focuses on improving the VN system, and it may be Cave Confectioner's last release for a while. Notice the version number is 0.7.10. I thought a lot about that decimal, and it seems a small patch - yes I said it - a patch is better than waiting for

  4. Developer post
  5. Developer post

    Version 0.7.9 released

    Patch time! There are no new caves to explore yet, but we can certainly plunge into that next go-around. What changed in this release: Rewrote the VN engine to support crisper graphics and image buttons (as seen on the English main menu) The right joystick now moves the mouse cur

  6. Developer post

    Obligatory Steam Deck Discussion

    Valve made a handheld system. While I would have designed it differently, the point is that it is capable of running Cave Confectioner, with some caveats. Cave Confectioner cannot currently *officially* support the Deck because it cannot be played entirely with a controller. For

  7. Developer post

    Testing steamcmd

    This isn't an actual update. Just streamlining the build process. Holler if your build suddenly breaks.

  8. Developer post

    Version 0.7.8

    Hey, folks! This is a patch to fix some things. Nothing major. Just to look like a "good developer" and update for you lot. What changed in this release: The rock border now extends all the way around the minimap The ambient light is now tinted yellow when raining Moved the cryst

  9. Developer post

    Version 0.7.7

    Hey, folks! This update is all about the text. What changed: full Greek translation! (Thanks again DarkQuantum for all you have done in that area.) Added a system to translate in-inventory items to other languages (check out game/items.json; only Feather, Wood, Flour, and Grain t

  10. Developer post

    Version 0.7.6

    Hey, folks! Here is a midweek update to catch everyone up to the development version. What changed: Preliminary Greek dialogue for the entire game, courtesy of DarkQuantum. We will probably give it the "all clear" by this weekend. Increased stack limit for all "horn" items to 9 U

  11. Developer post

    Version 0.7.5

    Hey, folks! Here is yet another small patch release. What changed: New item: Gyro (Cooked Fillet + Frost Tack = Uncooked Gyro, Uncooked Gyro + Campfire = Gyro) The game pauses when the window loses focus The minimap no longer shows at the wrong times Bug fixes

  12. Developer post

    Version 0.7.4

    Hey, folks! This patch fixes some presentational issues. Think of it as cleaning up in case of guests. What changed: Eliminated pixel swimming in the minimap Bug fixes

  13. Developer post

    Version 0.7.3

    Hey, folks! Thanks to the recent and unexpected help of DarkQuantum, there is a little bit of renewed interest in this game as well as a couple new enemies in the works. For the time being, this patch release mainly just brings an important feature that has been requested a few t

  14. Developer post

    Version 0.7.2

    In the bowels of Steam, Lord Gaben forged a button, and into that button he poured his cakes, his malice, and his will to dominate all controls. One button to rule them all. E What changed: The interact button (usually the 'E' key) drops items, picks up items, interacts with what

  15. Developer post

    Version 0.7.1

    Hey, folks! This is a patch release. What changed: Improved Greek translations (Thanks DarkQuantum!) Added a PDF manual, accessible from your Steam library (currently English and Greek) There is still no strategy guide, as that would spoil the surprises. Enough players have reach

  16. Developer post

    Version 0.7.0

    Hey, folks! This update is the culmination of a few weeks of post-relaunch patches. While there are no major gameplay changes, this release is the first I would call "polished". Greece is certainly a smaller market than CC's mains (currently the US, China, and Russia) but I guess

  17. Developer post

    Version 0.6.5

    There is something like a full moon out tonight, and in the darkest corners of the world, the moon's light reflects off of human skin and produces werewolves . This is a new patch release with a layer of graphical polish. Tiles look better, and on the grain and the fenceposts at

  18. Developer post

    Version 0.6.4

    Hey, folks! Here is another patch release. What changed (Hopefully) fixed a locale bug that caused saved games to fail in some regions Added console command: /fps Other bug fixes

  19. Developer post

    Version 0.6.3

    Saving issues that some users may have experienced are probably fixed. Also, the buggy multiplayer mode has been removed. If you are unable to save your game after this update, add the launch option: --savehere Supporting 3 different OS families whose vendors have completely diff

  20. Developer post

    Version 0.6.2

    Hey, folks! This devlog was just going to be a patch update, but looking at the changelog, I feel that v0.6.2 has a lot to put in your brain-hole. The special items that were previously given by timed drops are now given by characters. There are also improvements to particles, an