There is something like a full moon out tonight, and in the darkest corners of the world, the moon's light reflects off of human skin and produces werewolves.
This is a new patch release with a layer of graphical polish. Tiles look better, and on the grain and the fenceposts at sunrise you can see a very natural-looking light creeping in.
Rim lighting at sunrise, noon, sunset, and midnight (off):

What changed
- Sprites now have specular rim lighting
- The sun angle now affects the light on particles
- Fixed a tile edge rendering problem that had haunted the code since 2018
- Improved tree shadows
- Item bug fixes
- Started work on Greek translation (change language_code to el in the settings)