Update Notes for Season 72
Highlights Season 72 is here! New skins, mod cards, items, the MarbleFest collection, and a new seasonal loading screen New community map: MarbleFair Tilted Sandbox: build, test and run your own Tilted boards with viewers Bloop V2: tournament-ready Bloop with saved sessions, lead
Highlights
- Season 72 is here! New skins, mod cards, items, the MarbleFest collection, and a new seasonal loading screen
- New community map: MarbleFair
- Tilted Sandbox: build, test and run your own Tilted boards with viewers
- Bloop V2: tournament-ready Bloop with saved sessions, leaderboards and a broadcast overlay
- Smarter auto camera: a new race director that follows the action for you
- Pluto customization, plus new Caffeine and Electric mods
New Content
- Season 72 skins, skin cards, mod cards and items
- MarbleFest collection
- Shambugi pin
- Grinder spawn FX card (was missing)
- New Season 72 loading screen and splash screen
- MarbleFair: a new community map
- Updated maps: Eye of Skaro, Bear Ridge, Lakeshore Raceway, The Brick and The Circuit
- Night mode for the Glade and Sabre Laps maps
- Removed some older map variants
Tilted Sandbox (New)
- Build Tilted boards by hand or generate them from a seed (reroll, copy and share seeds)
- Search, insert, replace, mirror and flip track pieces. The track reconnects on its own after each edit.
- Mix difficulties on one board and choose sky colours and lighting on their own
- Undo for placing, replacing, removing, mirroring, rotating, clearing and generating
- Reverse spin for rotating obstacles
- Level and run libraries, with import/export (file picker or pasted JSON) and autosave recovery
- Multi-stage runs for viewers or bots, with join settings, retries, resumable progress and exportable results
- Play screen with live stats, an elimination feed, finishers, results and retry/next controls
- Start countdown, joined-player count and a "Start in 5s" button
- Times shown to the millisecond
- Practice history for every attempt, with results, pass counts and active play time, plus CSV export
- Preset for regular Tilted rules
Bloop V2
- New Bloop V2 map with a new scoring board and progressive scores
- Viewer tracking and leaderboards are more reliable, and every score counts toward the right viewer
- Duplicate-play timeouts you can configure (these don't use up extra plays)
- Delayed session close that lets queued and active plays finish (you can cancel or resume)
- Tournament saves: save, update, continue, archive, import and export sessions, including scores, remaining plays, rules and overlay settings
- Named setups: save your favourite Bloop settings and load them automatically
- Updated control deck and compact broadcast overlay with leaderboard, score feed and session stats
- Overlay presets for Minimal, 1080p and 1440p+
- Cleaner overlay layout: no more clipped 10th row, better spacing, and clicks pass through the overlay
- Confirmation before Reset, Force Reset and Quit
- Chat commands must match exactly (for example, "!blooper" no longer counts as a join)
- Studio Tier 3 gold names now show on the Bloop leaderboard and score feed
- For developers: optional local API for live scores and events, with a guide and example included
Camera
- New auto camera race director with more varied shots, better handling of blocked views, race highlights, and manual takeover whenever you want
- Selecting a marble gives it a short spotlight, then the camera goes back to auto
- Chase shot of the final marble with the firewall
- Laps and Tilted courses: the camera now understands lap progress and the final circuit
- Laps: longer shots, better group framing and smoother transitions
- Steady, gently orbiting shot of the finish area as marbles finish
- Mouse wheel changes camera distance while auto camera stays on
- Click marbles through see-through scenery
- 1–0 keys snap to random marbles when there's no top 10 yet
- New Tilted camera movement options
- Royale camera shake only happens for big impacts nearby
- CineCam settings panel stays visible while you move the spectator camera
Pluto
- Pluto customization
- New Caffeine and Electric Pluto mods
- Better Pluto movement: slower launch and impact timing, rebalanced chase and Espresso speed, smoother speed changes
- Plutos must physically hit a marble. Chases that miss now expire instead of forcing a hit.
- Better anti-Pluto zone detection, including for fast marbles
- Scenery no longer triggers anti-Pluto hits early
- Fixed tracking of gifted subs for Plutos
Game Modes
Marble Royale
- Better steering, speed control, dodge cooldowns and recovery in the air
- Jump, charge, Smash and Skyfall can no longer stack launches or hit twice
- Collision damage goes to the right player, and zombies attack with better cooldowns and spacing
- New: timed escalation and sudden death in standard (non-team) Royale, with growing damage, health drain, a respawn cutoff and announcements
Tilted
- Full visual rework of all Tilted pieces: new UVs, materials and textures
- Tilted colour handling
- Collision fixes for many pieces, including S-Curve, Pluck, pixel ramps, donut walls and keyhole pieces
- Updated stamina info
Account & Profile
- Change your display name from your profile (a cooldown applies between changes)
- Your display name no longer resets from your platform name every time you log in
- The main menu updates right away when your name changes
Streamer Quality of Life
- Viewers get a notice when they try to join while the game is in Sub Only or Account Only mode
- The mouse is no longer locked after a race ends
- Fixed custom names being capped at 500
- Render Studio (Settings > Creator > Content Creation): make images and videos of marble cosmetics with camera presets, lighting, transparent backgrounds, turntables and batch exports
Bug Fixes & Performance
- Fixed the store catalog sometimes getting stuck on login
- Emote downloads are spread out to reduce load
- Fixed 3D resolution settings
- Fixed the "Cute Presents" skin
- Fixed Ancient Club FX position
- Fixed older skin loads sometimes replacing a marble's newer look
- Fixed optional viewer loadouts, emote fields, retired cosmetics and join emotes on custom maps
- Spawners on custom maps run faster and more reliably
- Better privacy: chat messages and viewer details are no longer written to logs
- General texture, material and stability improvements





















