Ilysia Patch v0.5.8.11 - Trading, Fishing, Vendors, Harvesting & More
Ilysia Patch v0.5.8.11 New Feature: Player Trading As part of our first round of economy updates, players can now trade items and coin through a new option in the player interaction menu alongside Party invitation and Ignore. Players can add or remove items by selecting them from
Ilysia Patch v0.5.8.11
New Feature: Player Trading
As part of our first round of economy updates, players can now trade items and coin through a new option in the player interaction menu alongside Party invitation and Ignore.
Players can add or remove items by selecting them from their inventory, choosing the desired quantity, and confirming the selection through the wrist UI.
Players can also offer coin and lock in their selections once they are ready to trade.
Either player can cancel their lock-in by toggling it off if changes are needed.
Once both players have locked in their offers, each player can confirm the trade to complete the transaction.
Players cannot trade Quest or Soulbound items.
Soulbound Item Logic
The previous static Soulbound system has been expanded to support both Bind on Pickup and Bind on Equip items.
Items already held in player inventories, banks, or mail that have been changed to Bind on Pickup will now appear as Soulbound.
Bind on Equip items can be traded until they are equipped or used.
A confirmation popup will now appear on the wrist UI when equipping a Bind on Equip item, allowing players to confirm that they want to bind it.
Many dungeon gear drops have been updated to be Soulbound.
Fishing Updates
Fixed an issue that prevented fishing nodes from finding fish, making them unusable.
Fishing tables across Lavea have been updated so fish are now found in locations appropriate to their zones.
Fixed an issue that could sometimes cause the fishing rod to stop working while fishing.
Fishing quest items can no longer be collected beyond the amount required for the current task.
Vendor Updates
The vendor purchase UI has been updated with a slider and Min and Max controls, making it easier to purchase multiple quantities of an item.
The purchase wrist UI will now display the total cost of the selected quantity.
The Max option will automatically account for how much copper the player currently has and limit the purchase quantity to what they can afford.
Trogre Dungeon Updates
A new climbing route has been added to the Trogre Dungeon, allowing solo players to sneak through the back entrance and retrieve the artifact required for Sanctum of Corruption without needing to defeat the Trogre.
Harvesting Updates
Harvestable resources, including ore deposits and spruce logs, will now require interactive strikes with the appropriate harvesting tool to collect.
Harvestable resources will now provide visual feedback when struck.
New sound effects have been added when mining ore.
New sound effects have been added when chopping wood resources.
Archery Fixes
Skill arrow tips now display the correct color for each skill.
Maximum range has been corrected for all skill arrows.
The skill arrow selection distance has been reduced to help prevent accidental selections.
General Fixes
Combat dummies will no longer cause players to become stuck in combat if not fully destroyed.
All mobs now have a small visual reaction when successfully hit.
A new notification will now appear when attempting to interact with a player who is unavailable due to being in combat or another restricted state.
Improved universal hit detection code for melee combat.
Fixed an issue that could cause enemies to spawn with misconfigured hit boxes.
Looting dropped weapons will no longer interfere with the weapon currently being held, and looted weapons can now be placed directly into the backpack.
Toka Cheiftain mobs will no longer be immune to damage.
Enemies will no longer move more slowly while reacting to being hit.

