Ilysia Patch v0.5.7
Healing Overhaul, PvP Combat with leaderboards, Resistances, Inventory updates, Warrior threat changes, Petalwind Festival event and more!
Holy Skill overhaul and Healing Changes:
The Holy skill tree has been overhauled and is the first to receive an attunement pass, featuring a new progression layout and updated skill point costs designed to improve flow and specialization decisions
Wisdom now scales a new stat: Healing Power, which increases the effectiveness of healing spells
When only casting Healing spells in groups, players will now correctly receive kill/quest credit, and XP.
Healing spells now generate threat on enemies
New Holy Skill: Regeneration has been added, providing a Heal over Time effect to a single selected target
New Holy Skill: Group Heal has been added, providing an instant heal to your party members
2 new Holy Skill Passives: Healing Mastery I and Healing Mastery II, which increase Healing Power
Holy Skill: Self Heal has been removed and replaced with Healing Bolt
Adjusted healing values across all healing skills for improved scaling throughout player progression
Healing spells have been overhauled and now scale properly with player stats
PvP returns to Ilysia:
Optional Player Versus Player combat has been added
Players can choose to flag themselves for PvP using the tab at the top of the Codex
The top 3 players each month earn the titles Conqueror, Slayer, and Challenger. Fight to hold your title by maintaining your rank each month
Flagged players can be identified by a red skull icon above their nameplate
Players may only attack other players who are currently flagged for PvP
Players may only toggle their PvP flag on or off after a 300 second cooldown
When toggling PvP, a confirmation will appear on your wrist notifications
Introducing Spirit Shards! PvP participation awards Spirit Shards, forming the foundation for future PvP reward redemption
Players can earn up to 25 Spirit Shards per day
Spirit Shards can only be collected once per day per unique player kill
Spirit Shards will despawn after one minute if not claimed
Added PvP Leaderboards to the Guild Hall Plaza for weekly and monthly top Players
Martial Threat Changes:
Taunt has been improved and now provides a significant increase to threat generation over 30 seconds
Charged Strike, Shield Bash, and Sunder now generate additional bonus threat when used for threat management
General Fixes:
Fire resists have been added to RoA and Bal'Ramos Lair dungeon armor set pieces
Chests in Bal'Ramos's Lair now correctly spawn large potions
Fixed the prerequisite path for Poison Arrow
The Petalwind Festival Spring Event has come to Tidehaven!
A new questline for the Pedalwind Festival has been added with new enemies, locations and more
New Event Currency has been added for seasonal events to trade for thematic cosmetics
Seek out the new NPCs outside the Wenching Whale to begin the event
UX/UI:
The wrist UI has been updated with a combat log featuring filtering, color coding and a clearing option.
Quest Fixes:
TThe quest 'Confront the Water Elemental'now has the correct target for Rhydros instead of 'Unknown'