Relic Space

Fourfold Games

Released
Jul 19, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch v1.16

    FIX: reduced frequency of 'emergency contact' messages reminding the player of the core mission if they fail to find the first story mission NPC FIX: amended 'cannot trade' message after delivering goods to a station FIX: bug where mission giver for bring resource mission says on

  2. Developer post

    Patch v1.15

    MOD: Reduced impact on ship speed from 'Propulsion Expert' and 'Power to Engines' skills FIX: Bug where winning in the Ludist Arena does not trigger completion of reputation missions.

  3. Developer post

    Patch v1.14

    NEW: additional mission display slot in top-right of the screen FIX: bug where if you save the game during the 'Commandeer this' mission, before defeating the Octoi, it becomes impossible to proceed to the next mission unit FIX: bug where game turn ends even if you have missiles

  4. Developer post

    Patch v1.13

    FIX: bug causing inaccessible giant asteroids to be spawned FIX: tooltips on system map sometimes overflow the edge of the page

  5. Developer post

    Patch v1.12

    MOD: docking at stations now requires hostile ships to be 3 tiles away instead of 2 FIX: hostile ship range calculation for docking at station now adjusts for the fact that you can sometimes move and then dock in the same turn in 'manual' weapons mode FIX: bug where union defecto

  6. Developer post

    Patch v1.11

    MOD: improved mission tooltips and mission complete panels for Chapter 1 to clarify next steps FIX: bug where NPCs can reappear on player's ship after saving and loading. FIX: bug where ship in gas cloud has only 10% cover even when cover should be higher due to intervening aster

  7. Developer post

    Patch v1.10

    FIX: bug where defector doesn't leave the ship FIX: you now have the option to destroy loot that you don't have capacity for, preventing it from blocking your path FIX: bug where reporting a bug through the in-game menu option does not include a screenshot MOD: Cmdr Devos now gui

  8. Developer post

    Patch v1.09

    User Experience NEW: Tooltips for 'chapter' missions are now more helpful NEW: Tooltips for mission UI now clarify next steps in commandeer mission NEW: Goods delivery missions now say how much of good is required in mission UI Balance MOD: rebalancing of weapon damage for more a

  9. Developer post

    Patch v1.06

    FIX: various issues that occur when saving and loading during the 'Time for Action' mission FIX: various issues that occur when saving and loading during the defector mission FIX: bug where when NPCs board your ship they are not immediately shown in cargo FIX: bug where NPCs with

  10. Developer post

    Patch v1.04

    fix: bug where player can sometimes be blocked by non-hostile ships that follow the player, particularly in the tutorial sector. fix: bug with dialog for final Intelligence dialog when loading from saved game after starting final mission fix: bug preventing Precision Attack being

  11. Developer post

    Relic Space 1.0 is out now!

    HIGH PRIORITY TRANSMISSION INCOMING: This is Commander Jorrell. Your efforts on behalf of our Order have not gone unnoticed. We now have a unique opportunity to infiltrate Reelys Station. Head to the Trade Hub immediately for further instructions... Yep, it's the full release, fe

  12. Developer post

    Full Release 19 July 2024

    Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July! Here's a preview of what the full release will include: Main Story Campaign This is the big one - a whole new game mode allowing you to continue on from

  13. Developer post

    Roadmap Progress Update

    Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap. EA Plans As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as w

  14. Developer post

    Month 4 Roadmap Update

    Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap: Here's the lowdown on what's new: Full Pilot Skill Tree The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up

  15. Developer post

    Roadmap Progress Update

    Hi all, just a quick progress update on the Early Access Roadmap! We're currently midway between Month 1 and Month 4, and I'm happy to report that the core new features scheduled for the Month 4 update are essentially complete. These include A big update to pilot skills Improveme

  16. Developer post

    Hotfix v1.14

    FIX: bug where Naveen stations fail to spawn across the system when playing in tutorial mission mode FIX: incorrect tooltip for fuel indicator in system map MOD: removed 'new mission targets' messages

  17. Developer post

    Hotfix v1.13

    FIX: bug where lights indicating whether wrecks have been explored do not deactivate after wreck is explored FIX: bug causing fewer ships than intended (particularly for main factions) to appear in early sectors NEW: added fuel and credits info to system map screen NEW: add 'v' t

  18. Developer post

    Month 1 Roadmap Update

    It’s almost exactly a month after the Early Access Roadmap was published, and the first major update is now live! As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch

  19. Developer post

    Hotfix v1.05

    Bug fixes: FIX: stubborn soft-lock that occurs when saving and loading in the middle of an 'emergency transmission' mission, while not in 'random missions' mode. FIX: various issues that occur when a relic ship mission unit follows a distress call mission unit FIX: bug where reli

  20. Developer post

    Roadmap for Early Access

    With the frenzy of Early Access launch now behind us, now seems a good time to look ahead and discuss what's still to come during the Early Access period itself. Below is the current roadmap. So the first priority - with a timescale of approximately 1 month - is to push out a maj