User Experience
NEW: Tooltips for 'chapter' missions are now more helpful
NEW: Tooltips for mission UI now clarify next steps in commandeer mission
NEW: Goods delivery missions now say how much of good is required in mission UI
Balance
MOD: rebalancing of weapon damage for more advanced weapons
MOD: reduced pace of enemy victory point and research growth for tactical , and increased for extinction
MOD: skills that speed up movement can now only be used when enemy ships are nearby
MOD: amount of goods needing to be delivered for delivery missions is now more varied
Bugfixes
FIX: bug causing missing mission target for wreck or giant asteroid missions
FIX: bug where event panels show wreck exploration options after exploring wrecks