Merry Vectormas to all you Prospectors! 🎄 - Fixed bug causing too slow death cutscene. - Faster menu animations across the board. - Fixed some stuttering issues on monitors with lower refresh rates. - More fun intro sequence, cuts to the beat drop when you start your run. : )
Merry Vectormas to all you Prospectors! 🎄
- Fixed bug causing too slow death cutscene. - Faster menu animations across the board. - Fixed some stuttering issues on monitors with lower refresh rates. - More fun intro sequence, cuts to the beat drop when you start your run. : )
Some more minor bugfixes. Happy holidays! - Now working on Steam Deck! - Fixed jitter issues with Sniper on higher framerate monitors. - Disabled fast-forward icon when fast-forwarding through the Got Gem sequence.
Some more minor bugfixes. Happy holidays!
- Now working on Steam Deck! - Fixed jitter issues with Sniper on higher framerate monitors. - Disabled fast-forward icon when fast-forwarding through the Got Gem sequence.
Version 1.2 Hello everyone! This new update has some new gameplay features, customization options, a price drop, and lots of quality of life improvements that people have been requesting. I hope you enjoy! Gameplay Changes Added Steam achievements Added game tweaks menu to create
Version 1.2
Hello everyone! This new update has some new gameplay features, customization options, a price drop, and lots of quality of life improvements that people have been requesting. I hope you enjoy!
Gameplay Changes
Added Steam achievements
Added game tweaks menu to create your own custom game modes
Added ? powerups, which give you a random powerup on pickup
The player now interacts with blue health ores when using ghost powerup
The player now interacts with landmines when using ghost powerup
The invincibility powerup now also reflects enemy bullets
Quality of Life Improvements
Increased the speed of death sequence
Increased the speed of unlock sequence slightly
You can now press the engine button to fast forward the gem get sequence
The overflow powerup now shows "+40" after its pickup text
Brightened up the background of zone 4 in hardmode
Bugfixes
Reduced CPU usage on MacOS
Added missing glyphs in the font
Now shows "key is already bound" error message when trying to bind a taken key
Implemented some new math tricks to make the game's physics more consistent
Falling blocks no longer shake when the game is paused
The annihilate powerup no longer lags the game as badly
Falling blocks will behave more consistently across different framerates
The player's engine sound can no longer play during boss wakeup cutscene
Hey everyone, Version 1.1 just rolled out with a bunch more customization options, and a few minor visual tweaks. I got this update finished faster than I thought I would! The game now has full keyboard customization, controller customization, and the ability to disable the scanl
Hey everyone,
Version 1.1 just rolled out with a bunch more customization options, and a few minor visual tweaks. I got this update finished faster than I thought I would!
The game now has full keyboard customization, controller customization, and the ability to disable the scanline shader. Disabling the shader may be helpful for increasing bitrate in gameplay videos, and especially in livestreams.
I also made a tweak to the scanline shader to make it scale better at different resolutions. And one final thing, the death sequence has been sped up a bit.
I hope that these changes make your gameplay experience better and allow people with non-qwerty keyboard layouts to enjoy the game properly. Let me know what you think!