Smash Dungeon

Plastic Cow Games

Released
Jul 24, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Updates for v1.1.2

    Some quality of life features have been added. Fast travel has been added. You can now teleport to a previously visited room from the map screen. An available dashes indicator has been added below the heroes feet. Traps are disabled when you clear a room (not Hardcore mode). Item

  2. Developer post

    V1.1 Update is here

    Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which is gained by taking h

  3. Developer post

    v1.1.0 Purgatory, XP & More

    Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which is gained by taking h

  4. Developer post

    V1.0.16 Patch notes

    Quality of Life improvements Normal & Hardcore modes with normal being easier than previous versions. Ability to change & swap consumable & drop items. Death scene which takes you back to start of level. Bow balancing improvements. Dash out of attack. Spawner health i

  5. Developer post

    Road Map Coming

    We're not done yet but I need your help The feedback I've had so far is that its pretty damn tough. I did say brutal in the description but maybe I've gone a little too far. As a solo-dev its hard to get the balance right because you play the game an awful lot during development

  6. Developer post

    Minor bug fixes

    Add frame limiter. Fix missing character on character selection screen.

  7. Developer post

    Update notes for v1.0.9

    Problem loading French localization file caused menu to not appear correctly

  8. Developer post

    Coming 24th July 2023

    Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon! After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 24th July 2023. A build has been uploaded and accepted by Steam. In the

  9. Developer post

    What's going on?

    Its been a while since my last update so I thought I best let you all know where we are. What the hell have I been doing for the last 3 months? So so much... Weapon Boosts While play testing I noticed how damn hard it was. When you have hordes of enemies coming at you a hit a run

  10. Developer post

    Dash Attack

    Knocking enemies away from you is an incredibly powerful tool in your arsenal so I've added a new consumable power up which pushes the enemies away from you when you land from a dash. This gives you a bit of breathing space after a dash away to escape enemies and also causes a li

  11. Developer post

    Distractions

    Recently I have been doing a lot of play testing and a couple of things kept popping up. Firstly when you get a LOT of enemies coming for you things get a little bit too overwhelming. Its great to see swarms of enemies coming at the player but unless you have a big F%^#ing hammer

  12. Developer post

    Shield Up

    I'm currently play testing and balancing the enemies strength & health and I noticed the sword and shield was a bit under powered. This was because I forgot to give the player a buff when they raised their shield so now if you raise your shield between you and an enemy then y

  13. Developer post

    The End Game!

    Over the past few weeks I have been reviewing the art and improving the lighting for the levels and in the next few days I'll be updating the Steam page with some final screenshots, a couple of which I have already uploaded... Also I've decided on a look for the the final levels

  14. Developer post

    Going Rogue - A New Demo

    To tie in with the Going Rogue Festival on Steam there is a new Demo... There's a new persistent realm to go with the randomness of the dungeons which will contain NPC's for you to interact with and receive side quests. There is also an early preview of the Wizards lab where you

  15. Developer post

    A couple of new projectile enemies

    I started to feel that the balance of the game wasn't quite right and we had too many melee based enemies which was making for fairly boring gameplay so to help break things up I'm adding more variation on enemy attacks, starting with some additional projectile enemies. Note, som

  16. Developer post

    Cheat Death

    When you die in Smash Dungeon its not the end, although you will lose most of the items you found on that run. In a previous post I mentioned that you can find runes scattered throughout the dungeon. Runes are one of the items you will retain upon death and can be used to improve

  17. Developer post

    Great Halls, more enemies, more deaths and more... well everything!

    There's lots of development happened since the last update. Some of which is cosmetic and some which have changed the game quite drastically. I'll be announcing all the changes in a series of news posts over the next few weeks. In this post I'll be detailing possibly the biggest

  18. Developer post

    Floor indicators & more destruction

    Since the last demo I've had a look to see what improvements I can make to improve the gameplay. As well as a lot of bug fixes There have been some changes and a lot of improvements. Most notable changes are... Power arrow direction indicator. New dashing enemy. Health fountain.

  19. Developer post

    Demo v0.5 - Its not Diablo!

    For anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!! The demo should serve as a resource for anyone curious as to how the game plays but before you download it expecting a point and click Diablo game, let me stop you now. While this is equally at home

  20. Developer post

    Steam Next Fest

    Many bugs were slaughtered in getting this to a stage were I felt happy to present a demo. That's not to say its totally bug free but its a damn sight better than it was 2 weeks ago. One or two things didnt quite make the cut such as details on how to control your hero. You can r