Ancient Dungeon

Eric Thullen

Released
Nov 3, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. GamingOnLinux

    Ancient Dungeon adds Steam Frame support

    The co-op dungeon crawler Ancient Dungeon had an update just before the weekend with some bug fixes - and now it supports Valve's Steam Frame. Read the full article here:

  2. Developer post

    Hotfix ea0.1.10.2

    fixed loaded saved runs not properly updating lobby session status, allowing players to join in-progress dungeon runs fixed shopkeeper spawning with 0 health in 4-player co-op fixed joystick movement speed being locked to a constant rate (added a normalized movement toggle in set

  3. Developer post

    A New Devlog: THERE'S TOO MUCH

    Our latest devlog is live! This time around, we’re giving you a closer look at a bunch of things we’ve been working on behind the scenes, including new content, first looks at upcoming additions, and a few things we haven’t shown publicly before. Some of you have been with us sin

  4. Developer post

    Support the Dungeon - Supporter Pack

    View game page This Supporter Pack includes 4 new cosmetic sets with a total of 12 exclusive cosmetics, along with a special colored name tag in multiplayer to show your support for the game. Take a look at the Supporter Pack in action below: The included cosmetics are: Paladin's

  5. Developer post

    Hotfix ea0.1.10.1

    fixed start run button incorrectly being interactable fixed a multiplayer world generator desync fixed fog color persisting during host migration fixed hard mode modifiers persisting between runs fixed some quests not correctly unlocking for players with older save files fixed a

  6. Developer post

    Stay Together Update is Live!

    Adventurers, Some long requested changes have finally made their way through the dungeon… along with a few new surprises. Check out this video for the latest and read the full details beneath it: What's New? Multiplayer Saving Multiplayer runs can now be saved just like singlepla

  7. Developer post

    [Small Update] April Fools, Cosmetics, Fixes and more?!

    April Fools Update is Live! Adventurers! We got a fresh update rolling out with some long-awaited improvements, new cosmteics, and a few surprises along the way for tomorrow... Something strange... We've been hearing...odd things echoing through the dungeon lately. Might be nothi

  8. Developer post

    Hotfix ea0.1.9.5

    - cosmetics are now separated into categories - added nametags toggle button to the LIV tablet - it is now possible to delete save slots - you now only pick up the relic that is shown in the hover info even if multiple relics overlap - fixed crossbow bolt unable to damage armor p

  9. Developer post

    Hotfix ea0.1.9.4

    fully revealed minimaps are now transparent at parts that you haven't visited reworked minimap to reveal tiles by line of sight and not full rooms at once pois are no longer a question mark on your map but reveal with the same new room reveal mechanic increased flail bomb explosi

  10. Developer post

    Hotfix ea0.1.9.3

    fixed multiple generation desyncs fixed some worldgenerator states persisting between runs, which resulted in subsequent runs after a challenge run to not have secret rooms or shops for example fixed relic hunter insight upgrade from spawning arena curses in normal runs fixed min

  11. Developer post

    Hotfix ea0.1.9.2

    reduced cooldown for flail bomb by 1 second increased size of the minimap on your wrist fixed some softlocks with arena mode fixed some issues with saving and loading runs resulting in blackscreens fixed a hole in a room in overgrown gatehouse fixed multiple issues with subsequen

  12. Developer post

    Hotfix ea0.1.9.1

    added a new augment to the flail which shortens chain length flail parts can now also spawn in the noxious sewers small cosmetic adjustments to the stat screen to make marks more visible increased flail damage while in mace mode fixed an issue with enemies not dying correctly whe

  13. Developer post

    MAJOR UPDATE: Flail & BOMB Weapon Class + MORE

    Hello hello, fearless adventurers! Stretch those arms and secure Clarence to your head, you’re about to flail wildly into the newest update to Ancient Dungeon. And yes, that is both a warning and a promise. This one’s a big’un. A huge one. The kind of update that kicks the dungeo

  14. Developer post

    Hotfix ea0.1.8.2

    Ancient Dungeon ea0.1.8.2 has been released. This update introduces LIV Native Live Streaming support for Quest and fixes some smaller issues that have been reported. - LIV has been updated to the newest version, which now supports native streaming - improved load up times signif

  15. Developer post

    Hotfix ea0.1.8.1

    - fixed a critical issue on PSVR2 (and potentially other) headsets which froze the game on startup - fixed some crates in the home base not being breakable - fixed some softlock issues in arena mode - curse of leaden feet now only deals its effect when actual damage is taken - fi

  16. Developer post

    New Wave-Defense Game Mode + Halloween Update!

    The Halloween + Arena Update Has Arrived! Adventurers, it’s time to dive back into the dungeon this Halloween if you dare. This is one of our biggest and spookiest updates yet , introducing the brand-new Arena Mode : a wave defense mode! Explore the revamped home base , complete

  17. Developer post

    Devlog 19 - All Of 2025

    Devlog 19 - All Of 2025 Hey Adventurers! We’ve been listening to your feedback and doing a ton of planning, which means we’ve made some changes to our development plans since our last devlog. So, we figured it was time for a new one! This devlog showcases everything included in t

  18. Developer post

    Hotfix ea0.1.7.3 and some modding improvements!

    added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future) fixed door pillars in the boss room sometimes not opening

  19. Developer post

    Hotfix ea0.1.7.2

    fixed wand lightning attack going on indefinitely when opening the menu fixed defensive augments not applying fixed armored parts of enemies sometimes not correctly despawning fixed journal pages breaking tome and wand it is now possible to put back your lightning incantation whe

  20. Developer post

    Hotfix ea0.1.7.1

    fixed ritual of blood not working fixed broken generation issues leading to softlocks in dungeon entrances fixed enemies not correctly despawning sometimes fixed locks despawning slowly fixed locked chests slowly opening as proxy fixed some logging errors fixed tome doing unneces