HEXTERMINATE

Wings of Steel

Released
May 22, 2020
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    HEXTERMINATE v2.1.2

    Bug fixes TLDR: Fixes a critical issue when using DPI scaling on Windows and Linux where the user interface couldn't be interacted with due to a mismatch between the logical and visual positions of UI objects. My thanks to CapnDan for the bug report and testing the experimental b

  2. Developer post

    HEXTERMINATE v2.1.1

    Bug fixes Fixed an issue where perks wouldn't be unlocked, despite having enough perk points to do so. My thanks to Teffers and ltanderl for the bug report. Fixed a linking error which caused the Linux build not to boot when launched through Steam. Follow the development Join the

  3. Developer post

    HEXTERMINATE v2.1.0

    Features A new user interface is being rolled out and has replaced all the UI in the main menu and galaxy views. It's significantly nicer looking, easier to develop with and more performant! Added windowed mode and resolution selection. Replaced the software cursor with a hardwar

  4. Developer post

    HEXTERMINATE in 2026

    After a year where HEXTERMINATE was on ice as I explored prototyping other games, programming languages and writing another engine, one thing became abundantly obvious: I really, really like HEXTERMINATE and working on it. A month and a half ago I picked it back up, and started l

  5. Developer post
  6. Developer post

    HEXTERMINATE v2.0.6 - What do you mean, 106 fleets in a sector?

    New features Rewrote the fleet spawn system (my thanks to Gimpel for some exciting save games, one of them had 104 fleets in a single sector). This allows fleets to correctly reinforce contested sectors, and addresses several bugs. Bug fixes Sectors can now have more than 9 fleet

  7. Developer post

    HEXTERMINATE v2.0.5 - A little personal space please

    Balancing In the Infinite War game mode, it was possible for enemy homeworlds to spawn too close to the player's homeworld. As enemy fleets will spawn from a homeworld, this could very quickly lead to a loss. The galaxy generation has been adjusted and enemy homeworlds now have a

  8. Developer post

    HEXTERMINATE v2.0.4 - Bug fixes

    Bug fixes Fix for an issue on Windows when window scaling was in use where the mouse cursor would be clamped and unable to reach the bottom right of the screen. Fixed a crash when all the ship's modules were removed when in the shipyard. Fixed a rare crash in very large battles w

  9. Developer post

    HEXTERMINATE v2.0.3 - Bug fixes

    Bug fixes Fix for an issue on Windows where window scaling was set to 125% or above. This would cause the game window to be significantly larger than it should, cropping the UI and causing very low quality rendering. My thanks to player Midnight for helping me identify the source

  10. Developer post

    HEXTERMINATE v2.0 - Free to play, open-source, Linux support

    It has been a long time since Hexterminate has had a release, and given the size of the changes I think it justifies a 2.0 release! There is a lot more to come, but I wanted to draw the line somewhere and give players a new version. If you’d like to join me in Discord , I’ve crea

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  12. Developer post

    HEXTERMINATE - Build 18 update

    Hello everyone. This build contains substantial engine changes ahead of a public Linux build and these changes touch many parts of the game. If you find a bug or a crash, please jump on the forum and let me know! Additions Added new Codex to the main menu, with descriptions of th

  13. Developer post

    HEXTERMINATE - Developer blog #7

    With holidays and birthday season out of the way, it’s time to let you know what’s been happening in HEXTERMINATE land. Engine upgrades Linux support & Proton Being stuck on holiday with a laptop that only runs Linux Mint, I thought I’d try to get the game running on it, as t

  14. Developer post

    HEXTERMINATE - Hyperscape

    Overview Hyperscape will be a new game mode and is where the long term development of HEXTERMINATE will take place. In a way, Hyperscape is HEXTERMINATE 2, building on the pre-existing foundations, but freely available to anyone who has purchased the game. Rather than a structure

  15. Developer post

    HEXTERMINATE - Build 17 update

    Additions The main menu has been replaced with the new User Interface. The player ship can now strafe, using Q and E. There is new Navigation perk, Thrust Vectoring , which increases how quickly a ship moves sideways and backwards. Changes Dodging when using the Evasive Manoeuvre

  16. Developer post

    HEXTERMINATE - Developer blog #6

    Community Discord server This should definitely have happened a long time ago, but I've created a Discord server for HEXTERMINATE, as well as general games development and programming. If you'd like to have a chat and discuss where the game is going, join our Discord server here

  17. Developer post

    HEXTERMINATE - Build 16 update

    Improvements Ships can now have an outline surrounding them, helping you identify whether they are friend or foe. This is enabled by default, but can be turned off in the Options screen. The player's ship has a cyan outline, any friendlies are blue and hostiles are red: An access

  18. Developer post

    HEXTERMINATE - Developer blog #5

    With HEXTERMINATE having been out for a while and the bulk of the issues resolved, it is time to talk about what will happen to the game in the long term. Although the game is has been released, development will be carrying on for a long time to come: HEXTERMINATE is one of my tw

  19. Developer post

    Crash & hardcore fixes

    Fixes Fixed an issue where some of the main menu's logic would still be active during general gameplay. This is believed to be the source of some crashes and odd behaviour, such as duplicated player fleets. Fixed a bug where the "kill this save" flag was not being correctly clear

  20. Developer post

    HEXTERMINATE - Build 14 update

    Fixes Infinite War achievements should no longer unlock in the Campaign mode. Fixed a stuttering issue introduced in build 13.