Hello, Ratizens! It’s been a while since we last greeted you! The new city-building game, Ratopia , which expands on the world of Ratropolis, will be officially released on May 1st ! Ratopia continues the story after Ratropolis, featuring familiar characters returning to action i
Hello, Ratizens! It’s been a while since we last greeted you! The new city-building game, Ratopia, which expands on the world of Ratropolis, will be officially released on May 1st! Ratopia continues the story after Ratropolis, featuring familiar characters returning to action in a new city while preserving the emotional essence of Ratropolis. As a leader, you’ll build your city, manage its economy, and experience defense gameplay by fending off invasions from plague rats and weasels.
Check out the trailer below to get a preview of the game’s atmosphere!
To celebrate, we’ve prepared a special opportunity for those who haven’t experienced Ratropolis yet. From April 8 to April 22, you can get Ratropolis at a whopping 75% discount! If you haven’t played it yet—or know a friend who’d love it—don’t miss out on this chance!
Bug Reports and Future Plans
We are currently reviewing and collecting your bug reports mainly through the Steam Community and the Bug Report Board on Discord. Fixable bugs among these are planned to be addressed within this year. As we are currently focusing on the development of Ratopia, it's difficult to push updates right away, but once Ratopia has stabilized, we’ll work quickly to deliver updates.
Thank you, as always, for your continued support and love. We hope you enjoy your adventures in both Ratropolis and Ratopia! Thank you!
Dear Leaders of Ratropolis. We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game thro
Dear Leaders of Ratropolis.
We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries. Due to this, we have inevitably decided to adjust the game's price to reflect the current exchange rate. The adjusted price will be set in line with Steam's pricing policy. The price adjustment will take effect from November 1st, 00:00 (UTC+9).
We hope for your understanding, and we sincerely apologize to those who are adversely affected by this price adjustment. We will continue to do our best to show you our best side. Thank you.
--- 10.30. Additional Notice ---
Dear Leaders of Ratopolis.
Last week, we've announced about the price adjustment due to the exchange rate issues. However, surprisingly on the next day, an official announcement regarding this issue was released by Steam. So instead, we've decided to follow the announcement. The price change, which was initially scheduled for November 1st, will be applied on November 20th instead. In short, Steam plans to change the payment currency to USD for certain designated countries. There will be no price changes in other countries. And for all, fall discount is scheduled for November 20th.
Bug Fixes Fixed card that was leaving a card at hand when used after using a card. Fixed card that was healing . Fixed card that was square multiplied when used more than 2 times. Fixed advisor to add in the card bag, not to the hands. Fixed the leaders' ability text not changing
Bug Fixes
Fixed [Elementalist] card that was leaving a card at hand when used after using a card.
Fixed [Iron Plate] card that was healing [Defensive Wall].
Fixed [Bounty Hunt] card that was square multiplied when used more than 2 times.
Fixed [Carpenter] advisor to add [Expansion] in the card bag, not to the hands.
Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode.
Fixed [Gatekeeper] card that was not affected by [March] card.
Fixed [Gatekeeper] card that was not affected by [March] card.
Fixed female Navigator's ability which was bugging when used right after the re-draw.
Fixed [Counter] to not make error when saved while the card is still affecting.
Hello all, it's been long since for the last announcement. Hope you all are doing great. We've been busy developing our new game, < Ratopia >, so I am really sorry taht the updates got quite bit too late. This time, we present you 6 new abilities for leaders, and some new a
Hello all, it's been long since for the last announcement. Hope you all are doing great. We've been busy developing our new game, <Ratopia>, so I am really sorry taht the updates got quite bit too late. This time, we present you 6 new abilities for leaders, and some new advisers! Hope you enjoy playing them and have a great year-end, and the new year!
We are doing our best to make a enjoyable new game. Thank you all for your interests and supports!
Localization
Fixed some mistranslations
There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel(https://discord.gg/brXuwje8QY)! Any help would be really grateful.
Contents
Added 6 new abilities for the leaders.
You can simply press gender swap button to choose the new leaders. Each of the leaders got different ability, starting adviser, and starting cards.
Merchant: [Lobbying]
General: [Reserve]
Builder: [Fortify]
Scientist: [Replica]
Shaman: [Eclipse]
Navigator: [Gamble]
12 new advisers
Merchant: [Broker], [Collecter]
General: [Baron], [Propagandist]
Builder: [Carpenter], [Mechanic]
Scientist: [FactoryOwner], [Gnome]
Shaman: [Sinner], [Exorcist]
Navigator: [Cheater], [Archaeologist]
Bug Fixes
Fixed [Corn] to measure the effect after the Labor.
Fixed [Corn] to give back Ratizens after the Labor.
Fixed [Battery] card occuring errors when used on [Philosopher's stone], [Ancient Tree], and [Treasure Chest].
Fixed [Blaze] to creat flame normally when used on [Ratopia] building.
Fixed [Treasury] and [Treasury(Lv2)] cards showing different rarity.
Fixed [Ziggurat] which was having +Ratizens instead of +DMG when having +DMG effect.
Fixed [Fusion] to not creat a Dummy card when used on [Alloy]
Fixed [Portal] to not relocate summoned enemies, such as [Ancient Weasel] and [Hermit Crab], above the City Hall.
Fixed [Insurance] to be affected by the advisor [Farmer]
Fixed [Overcharge] not to kill all allies when save and loaded while the effect is on-going.
Fixed [Mining Ratron] to measure minerals mined correctly after loading the save file.
Fixed never-ending loading issue under certain cercumstances.
Fixed Stock icon not showing on the 7th card that the Card Merchant sales.
Fixed [Avenger] to affect properly on the death of the cursed enemy units.
Fixed mismatched sound effect issues.
Fixed translation errors occured on some languages when restarting the game.
Fixed issue that some cards appear twice in the Glossary.
Fixed [Tainted] effect dissapearing in time.
Fixed [Desert Fox] boss making boss BGM turned off when only one of them dies.
Fixed Boss BGM is not ending even after the boss kill in nightmare mode.
Fixed BGM mixing up when victory accomplished in the Coast map.
Fixed [Knight] and [Marauder] cards not showing effect of HP change.
Fixed [Judge] advisor not giving Tax bonus from other leaders' starting advisors.
Fixed [Veteran] advisor which was giving gold not as written.
Fixed [Re-use] that was not affecting [Rage] card.
This time, for new year we've added 12 brand new cards. Hope you enjoy using them, have a great year end. Happy new year! Localization Fixed some text misinterpretation. Contents 12 New Cards Merchant: , General: Builder: , Scientist: , , , Shaman: , Navigator: Bug Fixes Fixed ,
This time, for new year we've added 12 brand new cards. Hope you enjoy using them, have a great year end. Happy new year!
Localization Fixed some text misinterpretation. Bug Fixes Fixed achievement, which could be achieved even if the player wins the first game Fixed event, which delayed enemy attack more than written. Fixed event, which gave more Rebel Card than written. Fixed unit's armor bonus, w
Localization
Fixed some text misinterpretation.
Bug Fixes
Fixed [Wanderer] achievement, which could be achieved even if the player wins the first game
Fixed [Fire Safety] event, which delayed enemy attack more than written.
Fixed [The Triumph] event, which gave more Rebel Card than written.
Fixed [Legionary(Lv2)] unit's armor bonus, which increased armor less than written.
Fixed damage of [Ziggurat], which dealt less damage than written.
[Ziggurat(Lv2)] attacks small enemies near the wall properly.
Fixed the bug that reseted the stacked [Notoriety], when the cards get upgraded ephemerally.
UI/UX
The desktop shortcut image has been changed to 'Legionary' from 'Plague Rat'
The mobile version of Ratropolis has finally been released. You can download it for free on Google Playstore, but only the Merchant and the General leaders are free to play. Rest of the others are purchasable. Play wherever you want by downloading Ratopolis from the Google Play S
The mobile version of Ratropolis has finally been released. You can download it for free on Google Playstore, but only the Merchant and the General leaders are free to play. Rest of the others are purchasable.
Play wherever you want by downloading Ratopolis from the Google Play Store. We are still working on iOS version, planning to launch service in September.
Bug Fixes
Some minor errors occurred while saving/loading has been fixed
[Weasel Pharaoh] no longer summons [Mummy Weasel] through the defensive Wall
[Ammo Specialist] no longer increases the damage of [Golden Tower] in percentage value.
Cards's descriptions created by [Design Drawing] used on Lv2 buildings are now appears normally.
Gameplay
[Save]: Card cost decreased 27 -> 20
[Dame]: Number of Ratizen gaining increased 1 -> 2
[Customs Gate]: Gold gaining increased 5 -> 8
[The Law of the Jungle]: Number of ally removed 3 -> 2, Growth to target group increased 3 -> 5
[Elite Course] Growth to target group increased 15->20, when leveled up, number limit no longer increases
[Cloak]: Card cost decreased 30 -> 20
[Demolish]: Increased DMG 30 -> 40
[Huge Construction]: Card cost decreased 73 -> 60
[Midas' Hand]: Duration increased (15 -> 30)
[Forester] Advisor: Increased movement debuff to enemy 40% -> 60%
[Tinker] Advisor: Gold Gain increased (50 -> 100)
[Woodcutter] Advisor: Building Cost Reduction increased (25% -> 30%)
UI/UX
An alarm for unable of using cards, due to the [Stock] shortage, has been added.
An alarm for unable of using cards, for Skill Cards having the [Labor] effect due to the [Ratizens] shortage, has been added.
Localization Fixed some text misinterpretation. Support languages Bug Fixes Advisor: Fixed a bug that unit fail to gain growth when killing enemy in far distance : Fixed a bug that increased ATK bonus was applied correctly while UI failed to show the increased ATK on cards : As a
Localization
Fixed some text misinterpretation.
Support [Thai] languages
Bug Fixes
[Robin Hood] Advisor: Fixed a bug that [Militia-Bow] unit fail to gain growth when killing enemy in far distance
[Rage] : Fixed a bug that increased ATK bonus was applied correctly while UI failed to show the increased ATK on cards
[Snipe]: As a [labor] card, this card now needs Ratizen as cost
[Deadline]: Fixed a bug so that the increased [Tax cycle] due to [Pollution ] no longer increase Min value count for [Deadline]'s Tax cycle
[Merc Leader]: Fixed an issue that different skin was applied to [Merc Leader] which had a look of Graveyard Keeper
[Re-use]: Fixed a bug that [Re-use] card failed to play [Defensive Position] card again
[BGM]: Boss encounter had played old ver. BGM and we have changed it to a new BGM.
[Tax cycle] which is described on the box at the top left corner, is gold acquired every 5 seconds. The numbers on the Tax Cycle box will not alter, even though [Pollution] may increase Tax cycle.
From the Statistics, the rightmost Advisor's tool-tip box was layered under the list of cards played, and we arranged the box back on the top of cards.
Localization Fixed some text misinterpretation. Bug Fixes Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language Fixed a bug that the save feature would not function properly after loading a game that had all the Defensiv
Localization
Fixed some text misinterpretation.
Bug Fixes
Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game
[Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit
Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo
Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches
Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo
Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold
Fixed a repair-icon misplacement bug with [Factory(Lv2)] building
Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon
Fixed a bug when a card was obtained by using [Fishery] in a certain situation
Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation
Fixed a bug in [Tithe] card which gold obtained was not clearly displayed
Fixed a bug that the effect of [Hyper Beam] card extended over UI
Fixed description errors on [Ammo Specialist] Card
[Heroism]: Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
[Danger]: Ally units become at ready for battle when [Danger] card is used
[Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units
Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February. Localization Fixed some te
Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
Localization
Fixed some text misinterpretation.
Finished [Turkish] Localization by Caner Akbaba
Contents
Added [Save & Load] feature
When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
* [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
Reduced random factors that affect the event occurrence
Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
Steam Trading Cards are now available!
Bug Fixes
Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on
Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on
Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied.
Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed.
[Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card
Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends
Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played.
Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played.
Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description
Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade
Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases
Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case.
Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group.
Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm].
Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box]
Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat]
In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
[Convoy]: Card Gain increased (2 -> 3)
[Defense] card: Will no longer diminish ATK power of selected group
[Special Case]: Cost decreased 83 -> 50
[Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
Localization Fixed some text misinterpretation. We have made significant progress on Chinese and Russian. * We want to thank our players who joined Discord Localization Channel(via ) and corrected misinterpretations. Thank you for your time! Contents 9 New are available Card Merc
Localization
Fixed some text misinterpretation. We have made significant progress on Chinese and Russian.
* We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations.
Thank you for your time!
Contents
9 New [Achievements] are available
Card Merchant
- During a Card Purchase, same cards can no longer appear
- Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales
* No bonus occurs on [Market] and [Black Market]
Added a [Random Leader] Selection Button
Bug Fixes
Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
Fixed a bug that Rampage VFX didn't appear when card is used.
Fixed a bug that caused [Merchant Ship] to get a [???] for players
Fixed a bug that several VFXs were displayed in the Upper portion of Card.
Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest
Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward
Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
Fixed a bug that [Ruins] card could not upgrade itself.
Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion]
Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
Fixed a bug that [Golden Spear] also hit ally units
Fixed an infinite gold bug associated with [Toll] in specific situation.
Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
Fixed a bug that [Alchemy(Lv2)] didn't function properly.
Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
Fixed a bug that [Re-use] card won't apply to [Convoy]
Fixed [Black Beard] so it now has its intended illustration
Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
[Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
Fixed a bug that [Hyper Beam] can deal damage to allies' units
Gameplay
[Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased
[Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
[Blessing]: Permanent Cost reduction increased (-20 -> -30)
[Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
All [Service] units: Ratizen Cost decreased 1~3-> 0
[Caravan Master]: No longer a service unit
[Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
[Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
[Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
[Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
[Marauder]: Service Time decreased (80 -> 60)
[Golden Archer]: Service Time decreased (60 -> 40)
[Re-contract] : Service Time gain decreased (100% -> 30)
[Honey Drink]: Service Time Gain decreased (20 -> 10)
[Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
[Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility
Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great.
To challenge users on Boss encounters, we have upgraded skills for Bosses.
[Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
- Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
[Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
[Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
[Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
- Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
[Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall.
- New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears.
- Roar gives increased stun duration of 5s.
[Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Movement Speed increased by 30%.
- Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
[Python] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Python Gains 1 ATK per Unit Devour by Predation Skill.
- Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
[Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Fire Breath skill DMG increased (5/s).
- AoE for Fire Breath is increased to 5.
- After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
[Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff.
- When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
[Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall.
- +5 DEF to Mushroom Crab.
[Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP
UI/UX
Changed illustrations for card tooltips
Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
Added [Negotiator] Advisor graphics next to refresh button in card purchase
Now a Caution message appears when an "Exit Game" button is clicked during play
Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
Added VFX to inform the range of a building when clicked on
[Glossary]: Added text to indicate the advisor category
Like Omori before it , Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who’d stea
Like Omori before it, Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who’d steal our pasta… Much like all housemates.
Ratropolis is also a roguelite tower defense citybuilding deckbuilding real-time strategy game, though. I’ve never met a housemate who can say the same.
Like Omori before it , Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who’d stea
Like Omori before it, Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who’d steal our pasta… Much like all housemates.
Ratropolis is also a roguelite tower defense citybuilding deckbuilding real-time strategy game, though. I’ve never met a housemate who can say the same.
Like Omori before it , Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who'd stea
Like Omori before it, Ratropolis is another game we missed because it snuck out over Christmas. This is much like the rats I used to live with in an old house share, who snuck around every trap we laid down for so long they became like friends. Horrible, noisy friends who'd steal our pasta... Much like all housemates.
Ratropolis is also a roguelite tower defense citybuilding deckbuilding real-time strategy game, though. I've never met a housemate who can say the same.
I am not good at using Discord, but I have made a channel for fast localization and feedback. There isn't much yet, but we're going to expand. Ratropolis Discord: Thank you for sharing your opinions on the Steam Discussion Board! The following will be updated in the next patch to
I am not good at using Discord, but I have made a channel for fast localization and feedback. There isn't much yet, but we're going to expand.
Ratropolis Discord: https://discord.gg/brXuwje8QY
Thank you for sharing your opinions on the Steam Discussion Board!
The following will be updated in the next patch to reflect user feedback. 1. We will make the "Service" system more attractive. 2. We will reduce the RNG of card purchases and add various bonuses. 3. The translation of some languages will improve. 4. The balance of cards and advisors will be adjusted. 5. Additional achievements.
Perhaps more will change than this. ːsteamhappyː
But to change many things, there are language gap. Please help us a lot with the Discord channel so that we can update the game comfortably.
Hi, we received complaints from some users about the quality of translation in Chinese and Russian. So I'm going to deliver these complaints to the translation company and ask for a full re-examination to improve the quality of the translation. If you have misinterpretation or mi
Hi, we received complaints from some users about the quality of translation in Chinese and Russian. So I'm going to deliver these complaints to the translation company and ask for a full re-examination to improve the quality of the translation.
If you have misinterpretation or misrepresentation, please leave it in the comments!
Доброе утро мы получили комментарии от некоторых пользователей по поводу квоты перевода на китайский и русский. Поэтому я собираюсь предоставить переводчикам эти жалобы и попросить общий пересчет голосов для повышения качества перевода.
Оставьте ваши ошибки или неверные выражения, пожалуйста, дайте мне ответ!
Localization Fixed some text misinterpretation. *We thank everyone who've given us feedback for the localization! Please notify us if you find any incorrect translation, by sending an email to [email protected] . Bug Fixes Fixed a bug that caused s to hatch with stronger stats
Localization
Fixed some text misinterpretation.
*We thank everyone who've given us feedback for the localization!
Please notify us if you find any incorrect translation, by sending an email to [email protected].
Bug Fixes
Fixed a bug that caused [Volcanic Spiderling]s to hatch with stronger stats, after you enter Infinite Mode with the Spiderling eggs still unhatched
Fixed a bug that sometimes prevented [Darkspell] from working at all
Fixed a bug that sometimes prevented [Mortarrat]s' shells from dealing DMG
Fixed a bug that prevented cannonballs (shot by Weasels in Coast region) from destroying player Buildings
Fixed a bug with the [Aegis]'s Max HP bonus value (100 -> 50)
Fixed a bug that sometimes prevented Ephemeral VFXs from being displayed in the Upgrade preview
Fixed a bug that prevented [Recycle(Lv2)] from giving you Upgraded Ratrons
Gameplay
To celebrate Christmas, Snowrats, Rudolfs, and Santa Claus will appear in game.
Good bye Early Access Hello, it's CasselWolf - the development team behind Ratropolis. Our very first game has finally entered official release. The price of Ratropolis will slightly increase after the date. We wanted to take our time to thank our backers, streamers, youtubers, j
Good bye Early Access
Hello, it's CasselWolf - the development team behind Ratropolis. Our very first game has finally entered official release. The price of Ratropolis will slightly increase after the date.
We wanted to take our time to thank our backers, streamers, youtubers, journalists, reviewers, business partners, translators, bug reporters, testers, professors, parents, devs behind Slay ths Spire and Kingdom, and finally, our players.
Ratropolis was released in Early Access in 1st November, 2019. Here's what we have changed since then :
Added Infinite gamemode (was named "Nightmare")
More and better Leaders, from 4 to 6
More and better Advisors, from 60 to 100
More regions, from 2 to 3.
More and better Cards, from 82 to 512.
More enemies, from 34 to 66.
More Events, from 66 to 96
More language options, from 1 to 11
3,400 times of bug-fixing
500 times of balance-adjustments
Additional 100 SFXs
Made each region more unique
Added Pollution Level
More VFXs for Cards, Buildings and enemies
Made each Leader more unique
Added City Hall images for each Leader
Added animations for all Advisors
Reworked all Building images
Reworked all UI images
Added Official Soundtrack
Added GeforceNow support
(!!!) A note if you haven't been in touch - unfortunately we have removed your savefile as of Update 1.0.7107 which introduced a gamemode (now obsolete) for the Navigator Leader. We sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. ːsteamsadː Over the past eight months, we've re-worked the existing Cards, added hundreds of new Cards, removed some, and changed the Unlock system. These significant changes have altered our savefile format, so old savefiles are no longer COMPATIBLE with the newest release. That's why it was inevitable for us to reset the player-progression. Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
Localization
Fixed some text misinterpretation
We've improved localization for Japanese, French, Simplified Chinese, Deutsch, Russian, Polish, Portuguese and Spanish.
Please notify us if you find any incorrect translation, by sending an email to [email protected].
Bug Fixes
Fixed a bug that caused [Fungal Growth]'s VFX to be displayed on top of its Card
Fixed a bug that caused [Plague Banerat]s to not appear in Boss Waves in Wave 30+ (they are meant to prevent stalling)
Fixed a bug that prevented [Fortress] Building from receiving DMG bonus effect from [Focus Fire] and [Shooting Range]
Fixed a bug that caused [Silver] to give less Gold than intended (60 -> 80)
Fixed a bug that caused [Plague Banerat]s to gain more ATK than intended (3 -> 2)
Fixed a bug that displayed an error code when you played a Quest Card after playing [Fusion]
Fixed a bug that caused highlight image for the Treasure Chest UI's Close button to be misplaced, if you had the [Appraiser] Advisor
Fixed a bug that allowed [The Big Picture] Event to appear even when you had no Ratron Cards.
Gameplay
[Experiments]: Cost decreased (12 -> 8)
[Lab Rats]: Max HP decreased (16 -> 18)
[Corn]: Ratizen Cost decreased (2 -> 1)
[Waste]: Duration decreased (10 -> 5)
[Scrap Station]: Cost decreased (63 -> 42), Production Time decreased (60 -> 30)
[Scout Ratron]: Cost decreased (22 -> 18)
[Electric Ratron]: Electron stack increased (1 -> 2)
Credit Roll will now only appear after your very first victory
Changed highlight images for the exclusive Advisors of the Scientist and the Navigator Leader.
Changed icons for all achievements
Fixed some texts being cropped out in tooltips and Event UI
In January 2018, we created our proof of concept for Ratropolis in a college classroom. Since then, many have backed up our development so we could arrive here. We still remember the people who enjoyed our prototype, gave us cheer and support. Those encouraging words have been a great development motive for our entire team.
We've enjoyed the process of making Ratropolis, all thanks to our dear players' keen interest and feedback. We, again, appreciate all players who've been with us. Now we humbly ask of you to give more attention to developers, especially behind indie games. Devs work all day and night to create an exciting experience for players.
As always, we will monitor the game and release patches whenever necessary, so our players won't have any issues. Some gameplay adjustments and polishes will be on their way.
We are also planning to release a mobile version of Ratropolis, and finally take the very first step for our new game.
Have a wonderful holiday, and stay in good health. From CasselWolf
Official Release announcement Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date. *Please notice that the date on which price increases is different. Localization Fixed some text misinterpretation We've added localization for
Official Release announcement
Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
*Please notice that the date on which price increases is different.
Localization
Fixed some text misinterpretation
We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish.
(But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )
Bug Fixes
Fixed a bug that caused enlarged [Toad Predator]s to overlap and hide its buff icons
Fixed a bug that caused upgraded [Ratopia] to omit a 'Lv2' text
Fixed a bug that incorrectly displayed [Warehouse]'s effect range
Fixed a bug that caused [Weasel Cannoneer] to appear in the opposite direction of [Weasel Officer]
Fixed a bug that caused [Weasel Striker] and [Weasel Ironhide] to overlap and hide player units(rats)
Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via [Ancient Artifacts] Event
Fixed a bug that caused [Sea Fort] to display its range on river
Fixed a bug that prevented [Hunting Tower] from dealing DMG
Fixed a bug that caused [Vault(Lv2)] to add [Vault] to player hands
Fixed a bug tha caused [Smuggle] to get a [???] for players
Fixed a bug that caused [Lizard Marine]s to land mid-air in some situations
Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
Fixed a bug that caused errors when you construct Buildings with [Guerilla] Advisor
Fixed a bug that incorrectly displayed [Assassinate]'s Current Value
Fixed a bug that caused [Re-use] to not work properly with [Heroify]
Fixed a bug that caused [Patrol] to not return Ratizens
Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
Fixed a bug that prevented [Sculptor] from applying its effect to some Buildings
Fixed a bug that caused [Summon Mastery] to not work properly with [Acolyte]
Fixed a bug that caused [Challenge] to not increase Leader Level
Fixed a bug that caused [Medic] to deal DMG to enemies
Gameplay
Improved [Defensive Wall] and some Buildings' image
Improved Forest and Coast's background image
Added SFX to some Cards when played
[Plague Banerat]s now appear if you do not attack enemies for too long at Wave 30
[Sculptor] Advisor: Production Time reduction increased (50% -> 80%)
[Assistant] Advisor: Max HP bonus decreased (25% -> 20%)
[Commander] Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
[Weasel Striker] Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
[Weasel Ironhide] Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
[Weasel Tank] Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)
Gameplay-balancing has been done based on W/L ratio for each Leader.
The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
[Festival]: Cost increased (27 -> 54)
[Fletcher]: Max HP increased (5 -> 7)
[Gather]:Gold gain increased (40 -> 50)
[Change]: Cost decreased (36 -> 20)
[Renaissance]: Cost decreased (36 -> 20)
[Push]: Cost decreased (16 -> 10)
[Convoy]: Card draw increased (3 -> 5)
[Mercenary], [Marauder], [Wandering Knight], [Brotherhood], [Caravan Master]: Service Time increased (60 -> 80)
[Golden Company], [Golden Archer]: Service Time increased (40 -> 60)
[Inn]: Service Time bonus increased (30 -> 40)
[Hire]: Cost decreased (33 -> 12)
[Caravan]: Cost decreased (24 -> 20)
[Loan]: Gold gain increased (150 -> 200)
[Silver]: Gold gain increased (60 -> 80)
[Propaganda]: Duration increased (10 -> 20)
[Night Watch]: ATK decreased (4 -> 3), Max HP increasd (20 -> 32)
[Hunt]: now a General-exclusive Card
[Bounty Hunt]: Cost increased (60 -> 80)
[Guarantee]: Cost decreased (8 -> 0)
[Security Center]: Production Time reduction decreased (2 -> 1)
Official Release announcement Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date. *Please notice that the date on which price increases is different. Localization Fixed some text misinterpretation. Content Added 5 new Events.
Official Release announcement
Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
*Please notice that the date on which price increases is different.
Localization
Fixed some text misinterpretation.
Content
Added 5 new Events.
* We couldn't add the new Events in time, so we decided to include them in this update.
Bug Fixes
Fixed a bug that caused some Cards' VFX to also appear in Card List screen.
Fixed a bug that allowed some positive Skill Cards such as [Rent], [Blaze] to be used on [Rock]s.
Fixed a bug that caused several VFXs for enemy attacks to overlap player Cards.
Fixed a bug that prevented [Masterpiece]'s effect from being applied to several Buildings.
Fixed a bug that removed value limits for [Notoriety] and [Stock].
Fixed a bug that caused [Fear] not to be a Single-Use.
Fixed a bug that allowed Unlock screen to keep appearing even when players have already unlocked all content.
Fixed a bug that prevented any Leader but Builder from uploading their Score to Leaderboard.
Fixed a bug that caused player-Score to only be uploaded to Leaderboard when it is clicked.
Fixed a bug that caused descriptions for some Advisors not to be displayed correctly in specific language settings.
Fixed a bug that caused several tooltips not to be displayed correctly.
Fixed a bug which caused [Discharge] Card to reset Stock charges if it removes Upgrades from upgraded Stock Cards.
Fixed a bug that prevented [Ratopia(Lv2)] Building from being upgraded by [Ratopia] Building Cards even if you had an [Engineer] Advisor.
Gameplay
Added animations for flags used for Buildings.
Changed old Buildings so they look better.
Changed old illustrations for Cards so they look better.
Added several SFXs for some Cards.
UI/UX
Camera now moves and centers toward Advisors when one of their icons is clicked.
The most recently played Leader is automatically selected during Leader selection screen.