Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
*Please notice that the date on which price increases is different.
Localization
Fixed some text misinterpretation
We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish.
(But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )
Bug Fixes
Fixed a bug that caused enlarged [Toad Predator]s to overlap and hide its buff icons
Fixed a bug that caused upgraded [Ratopia] to omit a 'Lv2' text
Fixed a bug that incorrectly displayed [Warehouse]'s effect range
Fixed a bug that caused [Weasel Cannoneer] to appear in the opposite direction of [Weasel Officer]
Fixed a bug that caused [Weasel Striker] and [Weasel Ironhide] to overlap and hide player units(rats)
Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via [Ancient Artifacts] Event
Fixed a bug that caused [Sea Fort] to display its range on river
Fixed a bug that prevented [Hunting Tower] from dealing DMG
Fixed a bug that caused [Vault(Lv2)] to add [Vault] to player hands
Fixed a bug tha caused [Smuggle] to get a [???] for players
Fixed a bug that caused [Lizard Marine]s to land mid-air in some situations
Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
Fixed a bug that caused errors when you construct Buildings with [Guerilla] Advisor
Fixed a bug that incorrectly displayed [Assassinate]'s Current Value
Fixed a bug that caused [Re-use] to not work properly with [Heroify]
Fixed a bug that caused [Patrol] to not return Ratizens
Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
Fixed a bug that prevented [Sculptor] from applying its effect to some Buildings
Fixed a bug that caused [Summon Mastery] to not work properly with [Acolyte]
Fixed a bug that caused [Challenge] to not increase Leader Level
Fixed a bug that caused [Medic] to deal DMG to enemies
Gameplay
Improved [Defensive Wall] and some Buildings' image
Improved Forest and Coast's background image
Added SFX to some Cards when played
[Plague Banerat]s now appear if you do not attack enemies for too long at Wave 30
[Sculptor] Advisor: Production Time reduction increased (50% -> 80%)
[Assistant] Advisor: Max HP bonus decreased (25% -> 20%)
[Commander] Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
[Weasel Striker] Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
[Weasel Ironhide] Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
[Weasel Tank] Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)
Gameplay-balancing has been done based on W/L ratio for each Leader.
The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
[Festival]: Cost increased (27 -> 54)
[Fletcher]: Max HP increased (5 -> 7)
[Gather]:Gold gain increased (40 -> 50)
[Change]: Cost decreased (36 -> 20)
[Renaissance]: Cost decreased (36 -> 20)
[Push]: Cost decreased (16 -> 10)
[Convoy]: Card draw increased (3 -> 5)
[Mercenary], [Marauder], [Wandering Knight], [Brotherhood], [Caravan Master]: Service Time increased (60 -> 80)
[Golden Company], [Golden Archer]: Service Time increased (40 -> 60)
[Inn]: Service Time bonus increased (30 -> 40)
[Hire]: Cost decreased (33 -> 12)
[Caravan]: Cost decreased (24 -> 20)
[Loan]: Gold gain increased (150 -> 200)
[Silver]: Gold gain increased (60 -> 80)
[Propaganda]: Duration increased (10 -> 20)
[Night Watch]: ATK decreased (4 -> 3), Max HP increasd (20 -> 32)
[Hunt]: now a General-exclusive Card
[Bounty Hunt]: Cost increased (60 -> 80)
[Guarantee]: Cost decreased (8 -> 0)
[Security Center]: Production Time reduction decreased (2 -> 1)