Update v0.2.2
Added a new map (Facility), a dark and close-quarters map lit up with NVGs, in a free-for-all Deathmatch hellscape.

Developer posts and news about this game.

Added a new map (Facility), a dark and close-quarters map lit up with NVGs, in a free-for-all Deathmatch hellscape.

Hey hey! Just dropping in to let y'all know we've made a few slight tweaks to Bootcamp, and have modified the camera rendering and lighting.

Good afternoon, everybody - and happy Fourth of July weekend! This announcement comes as an incredible shock to us, and I'm sure it comes as a shock to you as well. To sum: we've recovered the development files for Project Polygun. Or at least, we've recovered most of them. We've

Top of the morning to ya, gamers. We're coming to you with a heavy heart. This past year has been incredibly rough on us all, and together we've gotten through some very difficult events - many that nobody could've seen coming. Unfortunately, one such event targets our community

Good afternoon guys, gals, and non-binary pals! Today's the first day of July, and so it's time for our monthly Road To Release update! First off, we'd like to finally introduce the first official Project Polygun map! Say hello to: Bootcamp - a small dual-military-outpost featuri

Hey gamers, it's official! We've brought things to a solid point and now we're looking forward to our upcoming release. This is the official launch announcement of Project Polygun!! We're planning to release on November 2nd, 2020. Over the next few months, we're going to focus he

Today is now the second Wednesday of June, which means it's time for what will no longer be your Weekly WIP Wednesday! Due to staffing changes in our team as well as various other factors, we're going to scale back our updates to a monthly rate. From this point forward, every upd

Today is now the first Wednesday of June, so it's time for your weekly WIP Wednesday! This week's update adds a whole new map and game mode, as well as some minor cleaning of the game files and some quality of life changes. First off, we hired a crew to fly out to Polygun Island

Happy Wednesday, everyone! It's time for your weekly Work-In-Progress Wednesday update. This week's update brings a lot of polishing and some quality-of-life changes to the table. As always, the full changelog will be featured down below. For now, let's get started on featuring t

Howdy, folks! Today's Wednesday, so it's time for your weekly update. The biggest thing we've worked on is updating the different playable classes. Now, not only does each team have its own colorations, but each class has a distinct design. Assault Class Medic Class Scout Class S

Hey there, kids! Do you like violence? I know that we sure do! Life has been incredibly hectic lately and we've had to take development underground. But we're popping back up into the spotlight to announce a couple of major things. First off, we're in the process of changing our

Hello guys, gals, and nonbinary pals! It's Wednesday, so it's time to update you all on the progress so far. This week brings some very exciting changes mostly to do with the weaponry, but we've also got a nice non-weapon-related update to cover as well. First and foremost, we've

Hey guys, gals, and nonbinary pals! Today's update brings primarily graphical overhauls that help to flesh out the game world and make it more of a living world. One of the things we've done is added some more props to the southeastern town, and adding catwalks between some of th

Good morning guys, gals, and nonbinary pals! Today, we're bringing you a minor - yet important - update to EACG, one that's going to lay the groundwork for things to come. The first major thing we've changed is the character model. We've implemented new animations as well as chan