MadCowBalls2

Martin Eriksson

Released
Oct 18, 2019
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 3.1

    After additional testing i have discovered that the boss could get too hard at high levels. I have tried out a few changes and settled for higher direct hit damage from the balls and a more effective self destruction. The player will now get a greater reward for killing the boss

  2. Developer post

    Boss update

    Patch 3.0 Boss update The Boss and Bossrun is finaly here. The boss is scaling with completed levels and created using random algoritms. Kill the Boss to clear the level. Boss propteries The boss is created in 1 to 10 chunks of 9 bricks. The Boss parts will support each other. Bo

  3. Developer post

    Stun bricks and friends

    A few new bricks have been added including the stun turret and charging bricks. Diamond levels have been updated and i have moved some code behind functions to make the game use less resurces. New features Stun turret brick. (Low life, Stun weapon.) Charging brick. (Low life. Cha

  4. Developer post

    Ball Hit Power update

    Patch 2.8 contains a few ball upgrades including Hit Power and slow down near the city. I have also looked into how to reduce the loading time of the levels and added some glow to the balls and the City. The game levels will load faster and high end graphical settings demand more

  5. Developer post

    Additional language pack and levels

    This is a major patch of MadCowBalls2 that makes the game easier for beginners and adds a choice of levels at the start of the game session. As i have been working on it for a while i may have forgotten all the bugs that was identified and solved a long the way. New features Diam

  6. Developer post

    Additional language pack and levels

    This is a major patch of MadCowBalls2 that makes the game easier for beginners and adds a choice of levels at the start of the game session. As i have been working on it for a while i may have forgotten all the bugs that was identified and solved a long the way. New features Diam

  7. Developer post

    Patch 2.6

    MadCowBalls2 now have support for other languages than English! First out is Svenska, Dansk, Norsk, Italiano and Français. A few things needed to change in order to make this possible and i have also updated some animations in the game. New Content Additional language support (Sv

  8. Developer post

    Patching the Game launcher

    Patching the Game launcher to prevent an issue with unresponsive application.

  9. Developer post

    Patch 2.5

    Updating the Robot Player AI. New Content New Robot Player AI.

  10. Developer post

    Patch 2.4

    Im about the reuse the testing mode and stream the game as showcase 24/7 on Steam. The new game mode Cow Robot is unlocked after completing the Fire Cow achievement. The power up bonuses have been slightly changed to make it eaier for a new player with less bad power ups drops at

  11. Developer post

    Patch 2.3

    Patch 2.3 adds the ability to continue the last game instead of always starting a new one. I have also fixed an issue with the game launcher were it could get unresponsive. Continue the last game Bug fixes Unresponsive game launcher

  12. Developer post

    Screensaver added

    I have added a selfplaying screeensaver. Start Screensaver installer to configure the application. At the end of the installer the Windows Screensaver option menu should launch (Tested in windows 10). The Screensaver is a build of 2.2.5 and it loads settings from the launcher inc

  13. Developer post

    Patch 2.2

    Adding 6 New Achievements to the game. New Content 6 New Achievements

  14. Developer post

    Patch 2.1

    Adding Steam Leaderboard and more Acievements to the game. New Content Steam Leaderboard More Acievements

  15. Developer post

    Patch 2.0

    This is update number 10 since the release in November last year. Patch 2.0 add Steam Achievements and players who have tried the Demo or played an old version of the game may already have completed some of them (Check Cow Progress in the Launcher). As this is a major update and

  16. Developer post

    Patch 1.9

    I have given the city skyline, health meter and Cow effects some love. The level generator is also new and with it some bugs are gone. I have also lowered the speed of the balls further to make the games easier. New Content Graphical update

  17. Developer post

    Patch 1.8

    Adding support for Gamepad in launcher, tweaked the difficulty settings (ball speed) and added random helpfull tip on the loading screen. New Content Full Gamepad support Random help tip on the loading screen

  18. Developer post

    Patch 1.7

    Gamepad support is finaly ready. It is built to handle xbox, playstation and generic controllers but the menu and launcher is not complete. If you start the game in Arcade mode there is no need for keyboard or mouse. If you open the file MadCowBalls2.ini you can edit the keybindi

  19. Developer post

    Patch 1.6

    The levels generated randomly now also include a secondary layer with bricks. This layer can active as a random bonus. There is also a possabilty of new secondary layers as a random bonus making it possible for a endless level (very unlikely but still possible). New Content Multi

  20. Developer post

    Patch 1.5

    I have been working on several content updates for the game. This patch includes two more Cow Progress Achievements, two more soundtracks and the Soundtrack Player. It may take a while but bosses will be added to the game later on. The soundtrack is free to downloaded as MP3 file