Unlanded

Eki-Eki-Eki

Released
Jun 7, 2024
Platforms
WindowsmacOS
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Unlanded RELEASED!

    Hazaaa!!! It's finally released! For so many years I lived with a feeling of incompleteness, awakening from the 2d thrust-vector nightmares, seeing "Complete me..." in shadows. And now it's all gone. You now have the full version of the Unlanded and I now have my freedom back! (.

  2. Developer post

    The Last Early Access Update!

    Hazaa!!! The game is 99.8% ready! It received new textures, new sounds, new effects, new texts, a bunch of translations, a new trailer and even cinematics. So yeah, we are close to a release, like, very close. Changelog: - Cinematics! - 10+ localisations! - Fully new narrative te

  3. Developer post

    UI (Update #9)

    Hey friends! The Game is inexorably crawling towards its final shape. In this update, the UI got its evolutionary injection. Changelog: - New menu! - Menu music! - New Chaser texture! - New turret texture! - Fixed leaderboard!

  4. Developer post

    Sound And Stuff (Update #8)

    Hello, friends! Were are getting closer and closer to the final release. Frankly, with this update, I've lost track of the changes made. A lot of small stuff, some textures, plenty of fixes and plenty of new bugs. But the big one here is definitely theeee Sound. Still unbalanced

  5. Developer post

    Oh noooooooo...

    Hello folks! I know there's not many of you, but for those, who are really waiting for the upcoming game release this summer, I have to say, please accept my sincere apologies. We decided to enlarge the scope of the game with some cinematics, multiple language localizations, and

  6. Developer post

    Update #7

    Hello everyone! The last few months were not very productive and fascinating. I mainly focused on preparing stuff for the following updates, polishing some visual effects, adding some sounds and tracking bugs. Also, the game will get localizations. I haven't decided on the langua

  7. Developer post

    Update #6

    I finally feel confident about how the game should be in its final state. So we aim for a full release this Summer, early summer to be more precise. It may transfer into the late summer, but quite unlikely. Also, this update brings some ship destruction effects and some fixes. Th

  8. Developer post

    Update #5

    Hola! I've noticed that 1 hit death leads to most players playing extremely cautiously. That's not fun! So now when you hit something the auto teleportation is triggered. Though you still won't be able to rush each level, as charges are limited. Currently, I'm trying to figure ou

  9. Developer post

    Update #4

    Hey, mates! This time the update brings a little bit of story to the game. Some text shows up occasionally and... that's it so far! This update contains only a part of the narrative experience, so I'd suggest playing it only if you want to see how things develop. Or if you'd like

  10. Developer post

    Update #3

    Hey friends! Did some visual improvements. I hope you like it :) Changelog: New textures and effects for 9 planets

  11. Developer post

    Update #2

    Hello, friends! The update that took two years is finally here! \(^o^ )/ I’ve been thinking a lot. Mainly about whether I should make the game more friendly, more casual, more arcade. Currently, Unlanded controls are floaty, and its inertia and thrusts are counterintuitive for mo

  12. Developer post

    Update #1

    Hey friends! Apparently 100+ attempts for a level is not what everyone is "hooray" about. So based on the feedback and stats I've partially redesigned those levels into a shorter/simpler versions of themselves. Also, I've added a few more levels in order to give new players some