Hey friends!
Apparently 100+ attempts for a level is not what everyone is "hooray" about. So based on the feedback and stats I've partially redesigned those levels into a shorter/simpler versions of themselves. Also, I've added a few more levels in order to give new players some extra time for getting used to the inertia and ship controls.
Overall, the game is just the same but a bit smoother and longer.
Thank you!
Changelog:
- 2 new levels featuring liquid mechanic;
- A new level featuring chasers;
- A new "Dark Comets Flow" level;
- "Yellow Planet" level redesigned;
- "Pulsars Field" level redesigned;
- "Asteroids Labyrinth" level simplified (more paths, guidance leads only through wide ways, fewer deadends);
- "Dark Comets Field" level shortened;
- White dots in the tutorial are replaced with more familiar blue rings;