Cradle of Sins

Coming soon

U24 Solutions · Cradle Interactive

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Cradle of Sins: Closed Beta Launch

    Hey there, Champions! The new year is upon us—and with it comes the call of the Ancients. Architects forces are gathering, and Bongo Tower is ready for those daring enough to ascend its treacherous heights. We’re excited to announce that the Closed Beta for Cradle of Sins is now

  2. Developer post

    Game Streaming 2.0

    Hello, fellow gamers! We’re thrilled to share some groundbreaking news: our game joins the world’s first viewer-interactive streaming platform, STREAMBLE.LIVE What sets this platform apart is its redefining feature that enables viewers to interact with games through the online St

  3. Developer post
  4. Developer post

    The Elements Update + Spooky

    Greetings! We're excited to bring you an update brimming with elemental magic and some technical advancements. This release focuses on enhancing the elemental interactivity within our game world bringing you a list of elements to interact with in different ways. Alongside, we're

  5. Developer post

    How Mallers Cave Gamemode came into fruition.

    Hello fellow gamers! Check out our latest development VLOG showcasing the "Mallers Cave" game mode, now available for testing on our Public Test Server. Dive into a Free-For-All cave mining expedition that intensifies as time progresses. With only three lives, the stakes are high

  6. Developer post

    SMALL UPDATE PATCHNOTES: 0.5.306.4985

    SMALL UPDATE PATCHNOTES: Introduced Steam Launch options: Directly launch the game from Oculus Unveiled Mallers Cave "MVP" feature: Top scorer is now visible through walls Optimized Crystal Icon: Transitioned from translucent to masked for enhanced performance Implemented UI Tuto

  7. Developer post

    HOTFIX UPDATE PATCHNOTES:

    HOTFIX UPDATE PATCH NOTES: Resolved issue where Crystals in Mallers Cave failed to spawn weapons or take damage Addressed "Tab" menu intermittently failing to display player information Enhanced visibility of eliminated and inactive players on Mallers Cave end screen Corrected oc

  8. Developer post

    BIG UPDATE

    Hello, Fellow Gamers! We have reached a pivotal moment: we've managed to deliver half of what you've been eagerly expecting, while going further than we thought we could. However, there's no time for rest; we're pushing ahead full steam. This spring marked the establishment of a

  9. Developer post

    The AI Uprise: How far can we push AI?

    Behind-the-Scenes Exclusive! Dive deep with us into the world of game NPC AI! Discover the groundbreaking opportunities we're exploring and get a sneak peek into the cutting-edge research that's propelling us to the next level.

  10. Developer post

    Could we make CROSSBOWS better?

    Hey! Join us at the Game Developer house where we're comparing real-life crossbows with virtual ones. We've gathered information on various aspects of real crossbows that we'd love to implement into the game, and then we've applied our development magic to make these features wor

  11. Developer post

    Hotfix Update

    Greetings, Gamers! Here's a minor hotfix update before we launch the upcoming content release! FIXES: The issue with the PC Spin attack not dealing damage has been resolved (effect now mirrors the range) PC Dash functionality has been enhanced (particle optimization completed) VR

  12. Developer post

    June: State of the Game

    Greetings, Gaming Enthusiasts! Welcome to the Cradle of Sins' State of the Game Update, where we're thrilled to introduce our UK branch team along with the latest in-game developments. Please note that everything you see is work-in-progress footage, indicative of our ongoing effo

  13. Developer post

    First Video Devlog (Weapon creation challenge)

    Hello there, Gamers! With the anticipation of our forthcoming update, we're delighted to unveil our new development log series. This initiative will offer you an exclusive behind-the-scenes journey into our game, as we chronicle the development process and share a glimpse of our

  14. Developer post

    New Update Alert: Get Ready for Two Exciting Game Modes and More!

    "Gamers, gather 'round! We have exciting news for you. Our latest update is coming on February 22th and we're opening it up for public testing. We've been working hard to bring you the best gaming experience using the latest Unreal Engine 5 technology. But, unfortunately, our ser

  15. Developer post

    Game is going Offline for a short while

    Dear gamers! We're going offline on Steam for a short while! This is due to us changing the server platform and finally taking the step to Unreal Engine 5 territory. This has been in the works for a while now and in plans for an even longer time, but since the previous server pro

  16. Developer post

    Update 0.4.9

    Small update & hotfixes: Visual: VR damaged effect added Bug fixes: Skull-Sling Explosion particle fixed Serpents Rest set as default map Jungle Ogre in serpents rest now aggro-d when hit Throwing spear "debug" sphere removed Chameleon spear charge fixed Added delay to weapon

  17. Developer post

    Summer Update + Wicked Teaser

    UPDATE INCLUDES New special weapons: VR and PC Spider slingshot VR Skull slingshot (Hand-held, that arrives with a literal boom.) Jungle Creep added to Serpents Rest A PC & VR CO-OP lift added in the middle of the map (with a VR prize on top) Improvements: Movement lag reduce

  18. Developer post

    Devlog Summer

    Hey! Soon the gates will be unleashed. You and your friends can embark on an adventure to the mysterious cloud lands. We are working: CO-OP campaign starting levels Some quality of life things Taking apart some of the core features and making them better. Adding some of the missi

  19. Developer post

    Spring Update 2022

    Hey! Long time no update. Well we've finished couple of things, for yall to enjoy! Let us know what you think, we appreciate each and every one of you! Visual Updates: Overhauled lightning and VFX (Serpents Rest and Main Menu) The Goblin Bombardier New Features: Serpents Rest has

  20. Developer post

    Finally pure 𝗖𝗢𝗢𝗣𝗡𝗜𝗨𝗠

    How you doin' fellow gamers? It has been extremely difficult for us to get the VR and PC work side by side, but heres our first take. Make sure to watch this video, join the contest, comment what would you like to see next! PC AND VR GAMERS UNITED SERPENTS REST TRAILER #BUGORPLAY