Developer postOriginal post (opens in a new tab)

BIG UPDATE

Hello, Fellow Gamers!

We have reached a pivotal moment: we've managed to deliver half of what you've been eagerly expecting, while going further than we thought we could. However, there's no time for rest; we're pushing ahead full steam. This spring marked the establishment of a brand new branch in the UK. This dynamic team of developers is not only eager to showcase their skills, but they're also dedicated to creating an enjoyable developer show. Think of it as a pleasant way to spend your Friday night, with a refreshing drink and some popcorn at your side. As summer dawned, we were faced with a significant shift to version 5.2. The process of revamping many of the core components of our game has been a complex and time-consuming task. Yet we remain steadfast in our belief that by reinforcing these fundamental elements, we'll facilitate a better long-term experience. We are releasing one of the new big gamemodes: Mallers Cave and soon Bongo!

Mallers Cave

This map gamemode features a whole new cave map and a FFA gamemode. Where players truly test their metal to see who comes out as the champion! Our mission in there is currently to make the perfect BOT enemies to fight against the player.

Introducing the Revamped Crossbows:

To enhance the VR gaming experience, all crossbows now require ammunition and reloading. Base Crossbow: A manual reloading crossbow, standard in Helena's arsenal. Crossbow Shotgun: A powerful weapon that releases 5 bolts simultaneously. Explosive Crossbow: While it has limited ammo and range, its destructive power is unmatched. AR Crossbow: Enjoy extended action without frequent reloading. Crossbow Super: Imagine the Crossbow Shotgun, but with twice the firepower – 10 bolts in a single shot. Crossbow Sniper: A high-risk, high-reward weapon. It compromises the user's health but decimates enemies effortlessly. Homing Crossbow: Perfect for those moments when you'd rather not aim. Healing Crossbow: Shoot yourself or allies to heal, but shooting enemies still does damage. It's a unique way to balance offense with self-preservation.

TURRETS

Introducing the Eye Turret!

The fiery gaze of the Architect's Eye is ceaselessly vigilant, and so are his formidable Eye Turrets. These advanced weapon systems not only safeguard his kingdom, but also unleash devastation upon any who dare challenge his reign.

Behold, the Ballista!

This medieval super crossbow arrives with a singular purpose: destruction. As a mobile autonomous turret, it caters to both PC and VR players, offering an immersive experience that guarantees explosive thrills.

Prepare for the Auto Crossbow!

This enchanting contraption is the sorcerer's brainchild—a fusion of four crossbows affixed to a mystical barrel brimming with arrows. In the realm of reality, it manifests as a fully operational arrow minigun. And believe it or not, it turned out to be an ingenious creation.

VR IK & HANDS

Additionally, the IK system has been enhanced to improve the calibration of players' body movements with their virtual characters, ensuring a more accurate and immersive experience. Now, players can seamlessly embody their virtual avatars with greater precision and fluidity. NOTE THERE ARE ISSUES STILL RELATING TO ELBOWS AND SHOULDERS (WE'RE CURRENTLY WORKING ON A FIX)

VR Hud Bracelets!

Health Bracelet: The VR right-hand display now showcases the player's overall health, currency balance, and total life count, also referred to as "big health." Mana Bracelet: Instead of relying on timed cooldowns, players can now cast abilities using mana.

Minion Speak or Arctongue now translated!

Now, the minions have taken their camaraderie to new heights, engaging in lively interactions and occasionally sharing their thoughts on the battlefield. Brace yourself, for amidst the chaos of battle, you'll gain insights into their daily lives and even experience the visceral sensation of being cleaved in half.

PC Player Controller support

What the future holds?

BONGO

We're on the homestretch with the Bongo gamemode, a project we've been tirelessly perfecting for your gaming pleasure. Designed for a team of four, this gamemode delivers exceptional fun, whether you choose to embark on the journey alone or with friends. Our current refinement goals include: Fine-tuning the VR platform, the pulsating heart of the Bongo VR gameplay experience. Overhauling block physics for a truly immersive encounter with destruction and power-up blocks. Smoothing out any bumps in the gameplay loop to ensure a flawless transition from the instant you press 'play' to the moment you exit the match. Get ready for the thrill of the Bongo gamemode, soon to be at your fingertips!

Architects Conquest

Our team is diligently working on the forthcoming Architect Conquest maps, aiming to populate them with an array of new characters, monstrous creatures, and even more surprises. We're polishing and advancing the development of Mallers Cave and Bongo, prioritizing these as our key initiatives. Should all proceed according to plan, you'll soon be immersed in Conquest and Bongo. That's a promise!

VR ability casting system update

Prepare to be enchanted by the revolutionary evolution of VR magic! Gone are the days of whimsical hand gestures; behold the magic cards. Within these mystical cards, users can effortlessly navigate a plethora of abilities, granting them the power to swiftly select and cast spells at their very whim! Brace yourself for an immersive experience like never before as you delve into a world where magic transcends boundaries.

Watch on YouTube