Wild Life

Coming soon

Candy Valley Network GmbH

Planned release
Feb 8, 2027
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The Road to Wild Life 1.0 + Dev Update

    The Road to Wild Life 1.0 Hey everyone, We want to give you a clear overview of what is happening over the coming months as we approach the release of Wild Life 1.0 on February 8, 2027 . February 8 is not a tentative or placeholder date. It is the confident and determined release

  2. Developer post

    Development Update 28.08.2026

    Hello everyone, welcome to this week's progress report. Level: We have been working on implementing a new batch of final assets, mainly for the Yterra ship region while also working on a nice detailing pass for the Pillar region. We are adding in the new Pirate Cove Island locati

  3. Developer post

    Development Update 21.08.2026

    Hello everyone, welcome to this week's progress report. Level: This week, we continued our efforts to implement additional unique quest locations, as well as a new tutorial area located on the Wildfire ship. We also updated our tools based on feedback from our Level Artists, with

  4. Developer post

    Development Update 14.08.2026

    Hello everyone, welcome to this week's progress report. Level: Over the course of this week, we worked on several quest locations ranging from small to medium, creating interesting encounters. On the other side of the Environment, we worked on bringing the Pillar Region ground ar

  5. Developer post

    Development Update 07.08.2026

    Hello everyone, welcome to this week's progress report. Level: During this week in the environment department, we continued to implement finalized assets for Yterra’s interior and exterior. On the level design side, we worked on various quest locations and cleaning up problematic

  6. Developer post

    Development Update 31.07.2026

    Hello everyone, welcome to this week's progress report. Level: This week, we continued implementing the final assets for Yterra and fixed various issues related to the location using those assets. We also updated the ground material and removed the biome-based paint layer restric

  7. Developer post

    Development Update 24.07.2026

    Hello everyone, welcome to this week's progress report. Most of the team is back from their summer vacation and has resumed work. Level: A big pack of Yterra ship interior meshes is complete and we are currently working on implementing those into the game. We are also working on

  8. Developer post

    Development Update 03.07.2026

    Hello everyone, welcome to this week's progress report. Level: During this week, we continued working on the jungle in the Pillar Region, adjusting the landscape mesh to improve playability and creating various asset assemblies to place throughout the region. On the Level Design

  9. Developer post

    Development Update 26.06.2026

    Hello everyone, welcome to this week's progress report. Level: In the level department, we have adjusted the landscape in and around Umbar, added water features and POIs, removed some buggy areas, added terraces and gardens, and overall finalized the layout and blockout of the ar

  10. Developer post

    Development Update 19.06.2026

    Hello everyone, welcome to this week's progress report. Level: We started work on several areas, including the Pillar Region, its ground area, and the roots surrounding it, as well as the Yterra wreck, bringing these locations one step closer to their final state. In parallel to

  11. Developer post

    Wild Life 1.0: Release Date, Cinematic Trailer, and more

    Hi everyone, Today is a huge milestone for Wild Life . After a long journey of development, rebuilding, improving, polishing, and growing together with this community, we are finally ready to share one of the most important updates in Wild Life’s history. Today, we are announcing

  12. Developer post

    Development Update 22.05.2026

    Hello everyone, welcome to this week's progress report. Level: This week, we continued implementing assets into the project and fixing issues that some of the assets still have. In parallel to that, we worked on improving player traversal, enhancing wayfinding between locations,

  13. Developer post

    Development Update 15.05.2026

    Hello everyone, welcome to this week's progress report. Level: During this week, we slowly moved out of the blockout stage for the shipwreck of Yterra toward final assets, while our 3D artists are almost done polishing the assets for the lizard faction architecture. On the other

  14. Developer post

    Development Update 08.05.2026

    Hello everyone, welcome to this week's progress report. Level: Over the course of this week, blockouts for several mini locations were finished and are now waiting to be polished by one of our environment artists. These locations include several bandit camps of varying complexity

  15. Developer post

    Development Update 24.04.2026

    Hello everyone, welcome to this week's progress report. Level: During this week, we continued to work on the large tasks, namely finishing all foliage assets and their implementation. With them being imported into the engine, we updated some aspects of our landscape material to i

  16. Developer post

    Development Update 17.04.2026

    Hello everyone, welcome to this week's (together with the last couple of weeks) progress report. Level: The level department worked on several areas of the world map, including the location of the world tree, which was updated, and we are now working on completing the hero asset.

  17. Developer post

    Development Update 13.03.2026

    Hello everyone, welcome to this week's progress report. Level: Work on the World Tree continues, as we finished the rough blockout of the gameplay areas and are now moving towards building the tree and its surroundings with more detailed assets, while also producing the assets ne

  18. Developer post

    Development Update 06.03.2026

    Hello everyone, welcome to this week's progress report. This week, the team was plagued by a flu outbreak and many have been out of order for a few days. With that being said, here is what we did manage to work on this week: Level: During this week, we got additional hands on dec

  19. Developer post

    Development Update 27.02.2026

    Hello everyone, welcome to this week's progress report. Level: This week, we have implemented roads and paths all around the world map and are currently working on the Pillar Region and Apoc. At the same time, work on the final foliage assets continues. We also implemented underw

  20. Developer post

    Development Update 20.02.2026

    Hello everyone, welcome to this week's progress report. Level: Another week of work on the environment, and we started implementing the main trading road connecting some of our major locations, with plans to continue on smaller paths around the world. We also added some finalized