News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. SurvivalistDeveloper post

    Public Beta

    One problem with making a game like this is, as it has such a huge scope, it's very easy to accidentally break something while trying to fix something else. I've done that many times over the last year, several in just the last month. So I decided to run a public beta testing bra

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  2. SurvivalistDeveloper post

    Public Beta

    One problem with making a game like this is, as it has such a huge scope, it's very easy to accidentally break something while trying to fix something else. I've done that many times over the last year, several in just the last month. So I decided to run a public beta testing bra

    Read article
  3. StarMadeDeveloper post

    v0.18999 - Extreme Optimizations

    Hello players, this update is something very special. While we are still working on a lot of new features, we took the time to take an indepth look at several systems. Mainly the graphics and the network code. A lot of this game’s choices in terms of style and design have been ma

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  4. StarMadeDeveloper post

    v0.18999 - Extreme Optimizations

    Hello players, this update is something very special. While we are still working on a lot of new features, we took the time to take an indepth look at several systems. Mainly the graphics and the network code. A lot of this game’s choices in terms of style and design have been ma

    Read article
  5. The Age of DecadenceDeveloper post

    Ganezzar beta - week 5

    This week's changelog: Added 'Maadoran is destroyed' scenario that comes with several Mind Shield checks Added two NPCs in Ganezzar (a nobleman and a MG clerk), presenting a slightly different reaction to the religious fanaticism Added filler NPCs in the upper districts Improved

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  6. The Age of DecadenceDeveloper post

    Ganezzar beta - week 5

    This week's changelog: Added 'Maadoran is destroyed' scenario that comes with several Mind Shield checks Added two NPCs in Ganezzar (a nobleman and a MG clerk), presenting a slightly different reaction to the religious fanaticism Added filler NPCs in the upper districts Improved

    Read article
  7. Anarchy ArcadeDeveloper post

    Client Update 3/1/2015

    Improved nodes to work better in multiplayer. Fixed automatic downloading of workshop content when joining multiplayer servers. Added 26 glowing letter props that you can use to spell things on the wall. Added emulator profiles for ePSXe and JNES.

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  8. Anarchy ArcadeDeveloper post

    Client Update 3/1/2015

    Improved nodes to work better in multiplayer. Fixed automatic downloading of workshop content when joining multiplayer servers. Added 26 glowing letter props that you can use to spell things on the wall. Added emulator profiles for ePSXe and JNES.

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  9. Into The WarDeveloper post

    New Patch alpha build v. 0.2.9b

    Change Log: -Removed grenade temporarily. -Added 1 second spawn protection. -Intro video sync problem - fixed. -Main menu music quality - fixed. -Alt+Tab issue - fixed. -Shotgun reload time now works as expected. -Footstep sfx issues - fixed. Coming soon (Patch 0.3.0 / Patch 0.3.

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  10. KritaDeveloper post

    Krita Desktop 2.9 - Officially Released!

    The "Krita Desktop 2.9" official release is now in "Betas" If you would like to switch to this release, you can follow the instructions for enabling the 'beta' Beta , substituting "desktop29" for "beta". Some problems have been reported in and fixed already, so expect to see some

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  11. KritaDeveloper post

    Krita Desktop 2.9 - Officially Released!

    The "Krita Desktop 2.9" official release is now in "Betas" If you would like to switch to this release, you can follow the instructions for enabling the 'beta' Beta , substituting "desktop29" for "beta". Some problems have been reported in and fixed already, so expect to see some

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  12. MiscreatedDeveloper post

    Server status update.

    We are aware of the current status of the servers. We are working with our server provider to help alleviate the issues. It is not an issue with the servers themselves, as they are performing just fine. It is an issue within the engine, as there is too much data being sent across

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  13. MiscreatedDeveloper post

    Server status update.

    We are aware of the current status of the servers. We are working with our server provider to help alleviate the issues. It is not an issue with the servers themselves, as they are performing just fine. It is an issue within the engine, as there is too much data being sent across

    Read article
  14. CaesarIADeveloper post

    Hotfix #7 (build 55)

    Hi all. A quick hotfix to patch some annoying bugs. - Fixed migration calculation algorythm; - Fixed fountain employees hiring glitch; - Fixed city's bad health warnings repeating; + Added textures to the briefing screen; + Added traders grahics for the Empire map. And that's it.

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  15. CaesarIADeveloper post

    Hotfix #7 (build 55)

    Hi all. A quick hotfix to patch some annoying bugs. - Fixed migration calculation algorythm; - Fixed fountain employees hiring glitch; - Fixed city's bad health warnings repeating; + Added textures to the briefing screen; + Added traders grahics for the Empire map. And that's it.

    Read article