News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Champions of BreakfastDeveloper post

    Patch 1.08

    Menu The Credits button now changes on mouse-over The syrup version of the graphic was not implemented previously. All of the menus now work with controllers These menus use the controllers D-Pad currently. Gameplay Controller support is now online! Simply plug in a controller fo

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  2. Champions of BreakfastDeveloper post

    Patch 1.08

    Menu The Credits button now changes on mouse-over The syrup version of the graphic was not implemented previously. All of the menus now work with controllers These menus use the controllers D-Pad currently. Gameplay Controller support is now online! Simply plug in a controller fo

    Read article
  3. GridworldDeveloper post

    Gridworld v1.23

    Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance

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  4. GridworldDeveloper post

    Gridworld v1.23

    Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance

    Read article
  5. R.C. Bot Inc.Developer post

    Bot Customization finished

    We finished our bot customisation feature where every single part of the bot can be assigned different shapes and materials. True to our 100% physics based theme, larger shapes are heavier and the weight and shape of the limbs will influence gameplay like in real life. (for examp

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  6. R.C. Bot Inc.Developer post

    Bot Customization finished

    We finished our bot customisation feature where every single part of the bot can be assigned different shapes and materials. True to our 100% physics based theme, larger shapes are heavier and the weight and shape of the limbs will influence gameplay like in real life. (for examp

    Read article
  7. FurflyDeveloper post

    Too Much Money!

    Hello everyone! Maybe you want Furfly, but $4.99 was too much! I think that the game should be $1.99, so more people can enjoy this game. That's why starting today the price is 1.99 $. Please enjoy!

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  8. FurflyDeveloper post

    Too Much Money!

    Hello everyone! Maybe you want Furfly, but $4.99 was too much! I think that the game should be $1.99, so more people can enjoy this game. That's why starting today the price is 1.99 $. Please enjoy!

    Read article
  9. CobaltRock, Paper, Shotgun

    Stop The Clocks: Cobalt Free On Steam This Weekend

    What are you up to on this lazy Saturday , dear reader? Nothing too strenuous, I hope. If you’re playing videogames, I’m sure you’ve already told Alice what you’re playing, but if you’re stuck for inspiration and don’t fancy those FPS freekends , let me point you in the direction

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  10. Folk TaleDeveloper post

    Experimental (0.3.20.0)

    EXPERIMENTAL BUILD (0.3.20.0) The primary change is an overhaul of keymappings and camera control to follow RTS conventions. Holding down the middle mouse button and dragging now pans. This is going to throw active players off in the short term, and will require a period of adjus

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  11. Folk TaleDeveloper post

    Experimental (0.3.20.0)

    EXPERIMENTAL BUILD (0.3.20.0) The primary change is an overhaul of keymappings and camera control to follow RTS conventions. Holding down the middle mouse button and dragging now pans. This is going to throw active players off in the short term, and will require a period of adjus

    Read article