News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Wayward SoulsDeveloper post

    2/15 Update - Paladin Bosses Part 4

    Paladin's story mode is now compete, with a new boss added. We will likely tweak him after some feedback, but this should be the last boss-focused update. Next up: Remaining features and fixes before 1.0 launch! List of Changes - Paladin's final boss is now in the game - Paladin

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  2. High FidelityDeveloper post

    Monday Maker Meetup [User-community-driven Event]

    Monday, Feb 18th 2:00pm - 3:00pm (PST) | 10:00pm - 11:00pm (UTC) Location: hifi://Maker This is an event run by users, for users. It's a place for the High Fidelity community to discuss the platform as a social and creative tool. Please note that this event is not organized by Hi

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  3. Fell Seal: Arbiter's MarkDeveloper post

    Build 0.8.0 New story content!

    Gelligh's worldmap art New Build: We're releasing build 0.8.0 this week, which adds 3 new story battles and 3 patrols . We're also adding over 50 new SFX and a dozen new VFX. This build takes the story almost to the final battle, so most of the core content is there. We're mainly

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  4. Starport DeltaDeveloper post

    v0.10 - Alpha Update

    New Zealand gamers are looking ahead towards the NZ Games Festival and the Play By Play conference, and the Cloudfire Studios team has been working on another update for the closed alpha players of Starport Delta ! We're excited about bringing on board some more alpha players for

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  5. Hex DefenseDeveloper post

    Release! + Hotfix.

    Today we are presenting the version 1.0 of Hex Defense. Patch notes: Optimized batching draws. The game will run 15/20 % faster depending on graphic card and HMD used. Upon level completion the player will be able to continue playing to climb the leaderboard. Spawners will show h

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  6. CoffeeBiz TycoonDeveloper post

    Alpha2 is coming soon

    Hello! Its been two months from the last update. Sorry for this delay, but there is a lot of feedback, and Alpha2 update is BIG (a lot bigger than I planned). Some core game changes can’t be added in every 2-weeks “Agile” update manner. Also, I want to make sure everything works

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  7. NvilDeveloper post

    Update Notes By Feb 17 2019

    Summary of changes: Edit > Options > Auto Polygon Retopo Rewind Enabled. If this option is on, the program will set the polygon winding to best fit retopo reference surface on polygon created/transformed. This option can slow down performance on high poly models. Edit >

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  8. Don't StarveDeveloper post

    Don't Starve: Hamlet Roadmap

    Hey everyone! We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports. This is our roadmap for Hamlet, which we anticipate to last until April: Enhanced Season

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  9. 365 DaysDeveloper post

    New update details!

    Hi, everybody! I want to share with you some points from the update. Some objects may change. The update is coming out very soon. New main menu: Hmm, what is it? :) Heavy rain: Thank you! ːsteamhappyː

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  10. Din's LegacyDeveloper post

    Din's Legacy patch 0.825

    This patch fixes a couple of crashes, allows recruiting NPCs to town, makes guard items usable, improves gate UI, and fixes a bunch of other smaller issues. 0.825 change list: fixed an infinite loop related to explosion traps and cave ins (Mandark) fixed a possible multiplayer cr

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  11. Moss DestructionDeveloper post

    UPDATE 0.9 "DARK INBOUND"

    Hello Moss Folks! An unreal amount of time passed since our last public update. Nevertheless we can assure you that the time was worth all the waiting and pretty soon we'll be ready to introduce a the most thrilling world yet to complete the Moss adventure. But let's first take a

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  12. The Tenth LineDeveloper post

    Version 1.1 - Yes, Really!

    Howdy, y'all! I've just published a big batch of changes to the game to hopefully fix a few requested issues and to make gameplay smoother overall. Here is a list of changes. If you would like a full breakdown with my thoughts behind each change, check out my (recently resurrecte

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  13. Ding Dong XLDeveloper post

    V5

    Patch Notes: -Added Dual mode for players looking for an even bigger challenge (includes separate leader board) -Added five New Skins to unlock -Various small GFX/Gameplay improvements for +fidelity and +performance Thank you to everyone for playing and sharing the game with your

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  14. The WarhornDeveloper post

    DevLog #1

    For the past few days we have managed to fix some stuff and add new ones: ADDED: - New model of the flower king. - Mystery box that you can find in rare chests and from night hunters. - Seeing totem with Q. - Potions now are stackable up to 3. - Admins will have red nicknames in

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