This patch fixes a couple of crashes, allows recruiting NPCs to town, makes guard items usable, improves gate UI, and fixes a bunch of other smaller issues.
0.825 change list:
- fixed an infinite loop related to explosion traps and cave ins (Mandark)
- fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
- can now recruit NPCs to town (if you currently have a town)
- now can use guard items to spawn in guard as a pet (Dragonface/chesse20)
- now quests can add an NPC to town
- can now go back and forth between map and list versions of available gates
- assassins and scouts can now teleport back to target level if they leave it for some reason
- now salvage to armory first works with people in town
- can now switch bags where one is inside the other (Fulano)
- boosted Herbology resistances, mana regen, and health regen (ricmadeira)
- fixed Player covenant showing up on server player world map each time a player left a multiplayer game
- now initial monster hate is the faction reputation (Fulano)
- now starting hate scales with level better (so similar at low and high levels)
- item skills no longer affects stand still stuff
- fixed Titan shoulders item Charged Strike never going off (Mandark)
- increased fire elemental and towers light
- added light to elemental totems
- ui_SalvageArmoryFirst now defaults to off
- now item skills can hit dead monsters
- now attack that does no damage but enemy is dead counts as a success
- updated donation lists from Patreon
- removed green background on mutated history screen
- changed PROTOCOL_NUMBER to 79