News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Kingdoms and CastlesDeveloper post

    Infrastructure II - Now Available!

    Hi Everyone, It's time for another big update! As we mentioned in our last development post, the AI rivals will need a lot of big tech changes and we’ll be rolling some of those out early as we finish them. The first early tech change we’re launching for this update is a big rewo

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  2. Knights of TartarusDeveloper post

    Update 13

    Game changes: Random battle encounters removed: -Monsters are now displayed by a dark entity and they will chase you down. The more you succeed in evading them, the faster they get over time. -Exp gain nerfed by 20% -Escape upgrade nerfed by 25% -Running out of battle nerfed by 1

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  3. Rivals of AetherDeveloper post

    Patch 1.4.7 - The Buddy System

    Two days ago we unveiled our brand new Buddy System. Unlike the typical buddy system that’s supposed to prevent you from drowning in a lake or whatever, ours lets you bring small creatures from Aether into action-packed battles! These buddies will primarily be used to support Riv

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  4. Flood: The PrequelDeveloper post

    TLC Update

    The TLC update is completed, thank you BUD Games. Once the beta testing has been completed you will get to experience the new and improved Flood: The Prequel when we release it in a little over a month. Keep your eyes open and watch for the new Flood. - GiG Devs

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  5. Biker Garage: Mechanic SimulatorDeveloper post

    Game menu example - devlog

    Hi Bikers! we have some new game menu. Is it a good way? :) And we are working about replacing more parts. Now you can diagnose hole bike, repair and earn money from the first client. More here And one more.... we've just started work about riding bikes, but you must wait a littl

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  6. Blade SymphonyDeveloper post

    Discount and improvements galore, now in Patch 5!

    Check out an update for our latest game, Galacide , too! Hopefully you’ve been enjoying the beginning of 2019, we know we have! Not long after Patch 4’s release, we got to work on addressing a lot of the issues that are out there. Patch 5 is a big step forward in getting Blade Sy

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  7. High FidelityDeveloper post

    Workshop Wednesday - Avatar Basics [Beginner]

    Wednesday, Jan 23rd 2:00pm - 3:00pm (PST) | 10:00pm - 11:00pm UTC Location: hifi://TheSpot This learning session will help users get started with importing avatars into High Fidelity. The workshop is geared toward new users, but is also a good refresh for more advanced ones. It's

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  8. Z: The EndDeveloper post

    Devblog 31

    New guns, harvestable trees, new buildings, music, and more! New Guns: Three new guns have been added to the game with this update. The new weapons are the Deagle, MP5 and Hunting Rifle. The hunting rifle spawns in Tier 1 areas, so it spawns pretty much anywhere. It uses 5.56 whi

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  9. Aces High IIIDeveloper post

    Version 3.04 Patch 6

    /********************** version 3.04 patch 6 ************************/ 1. Fixed A-20G wheels not rolling. 2. Fixed missing gun and bomb sight in the Boston III. 3. Adjusted P-40's & A6's eye points. 4. Made some adjustments to pilot poses for better pilot animation. 5. Fixed

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  10. Space Battle VRDeveloper post

    Update #4 - waves of enemies

    Hi guys! This time we redesigned a few missions a little bit. Enemies sometimes come in waves so the battles are little more interesting and a bit longer. We have also made neutral objects to show up on the radar. And some minor changes as always ;) Changelog: waves of enemies in

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