改名!再更新
因为太空震惊模拟器太不顺口了,还是把游戏改回原来2020年视频的名字《死前30天》! 更新: 降低了大部分迷宫的复杂度,现在基本上没有迷宫了,都属于地下洞窟 怪物的强度平衡性略微调整
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
因为太空震惊模拟器太不顺口了,还是把游戏改回原来2020年视频的名字《死前30天》! 更新: 降低了大部分迷宫的复杂度,现在基本上没有迷宫了,都属于地下洞窟 怪物的强度平衡性略微调整
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Adventurers! We have just rolled out a small patch with key improvements for the demo, enjoy! Patch Notes Changes Added a new toolbar in the battle that allows you to change the battle speed and speed up the battle. Added a new pause overlay that shows when the game is paused, bu
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Changed deck rule for the first round: a maximum of 3 monsters appear in the first round (previously 4). Added deck rule during a level: When all the cards in a round are items or treasures, 2 cards are replaced. Localization changes to dialogue texts and Baguette card descriptio
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In the previous release , we've started updating and expanding our STEN lineup, which included the reworked Mark II and the new Mark III. Today their younger and better looking sibling has arrived! The Mark V is now available to our British airborne units, and you can find it on
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Implemented Steam screenshot. Fixed some levels Fixed the credits
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This update adds some features to the game following the suggestions and comments of the players. The overall effect of these changes is to simplify a little some puzzles in the prologue. Some scenes have also been modified to make the game more frienldy to players with visual mo
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changelog: -fixed cooke, class 70 regulator start position -fixed client UI water level -fixed locomotive UI whistle for client and server -improved vehicle enter/exit for client and server -added: set rail tilt to 0° when a short spline segment is being drawn
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Game will be free after 25.10.2021 date. This is done to create and bigger community
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Like a said before this is my first game. And I guess if someone select the "Credits" section in the Main Menu. Will find out that the characters are actually not my work. And if this chapter and chapter 2 are about to fail. I'll stop with chapter 2. After all I am only 18yo. And
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What was going to be a futuristic game show is now a Training Gauntlet level. It just a quick level to show people the controls and that there is a Para-glider component to the suit.
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Hi pilots!🚀 🚀This level will not run out of puzzles and arcade elements! 🚀This time the levels will be challenging not only by opponents but also by arcade elements! 🚀Cubes are not only obstacles but also opponents, so expect enemy missiles! 🚀Enemy lasers and multi-level obs
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G'day folks! Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the most elaborate level of the lot, and as much as I quite enjoy playing through i
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Added mac support Intro is now skippable Player shoots now in the center of the screen Added enemy death sound
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You can now resize the window and there will be letter/pillar boxing in order to preserve the intended field of vision.
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Added more safety spots and more forgiving obstacles in the first 2 areas, "Mushroom Caverns", and "Ocean Outlook".
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プレイありがとうございます。 やり込む際に気になる問題があったため、急ぎ改善しました! V2.6.0 【修正】 ・スキル「ブラッディマリー」にHP吸収効果が付与されていない ・中継の間から突入した際にリザルトで地図のプレイ回数が表示されない (プレイ回数はカウントしています) スペシャルサンクス 冴えない次郎さま これからもどうぞよろしくお願いいたします!
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If you're familiar with indie visual novels you've probably seen the process of development time and again. If you played our demo and would like to see more, or even if you havent yet and are waiting for the full release. We're now on Kickstarter! The only way we can make this g
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