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October Update (211017)

G'day folks!

Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the most elaborate level of the lot, and as much as I quite enjoy playing through it, it took one heck of a while to complete. Later levels probably won't be that complex, but perhaps I can think of a way to keep them interesting.

Along with the end of chapter three, I want to look into improving the AI (stop attacking nothing, dangnabbit!) and perhaps make level creation easier.

Neat Stuff

  • Two more levels for main campaign.
  • Two new challenge levels: Assault from Up High and Pirate Raid.
  • New unit: Rail Tank
  • Youya, Stalkers and Heaters can now walk on electric tiles.

Bugfixes and tweaks

  • Screen now tries to scroll to the center of a technique, showing as much as possible.
  • AI computes less when it has less units to work with.
  • Fixed instances of units passing through obstacles.
  • UniqueTechniques now properly rotate when executed.
  • Fixed animations and sounds for High Tech Gate.

Thanks for reading and take it easy!