G'day folks!
Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the most elaborate level of the lot, and as much as I quite enjoy playing through it, it took one heck of a while to complete. Later levels probably won't be that complex, but perhaps I can think of a way to keep them interesting.
Along with the end of chapter three, I want to look into improving the AI (stop attacking nothing, dangnabbit!) and perhaps make level creation easier.
Neat Stuff
- Two more levels for main campaign.
- Two new challenge levels: Assault from Up High and Pirate Raid.
- New unit: Rail Tank
- Youya, Stalkers and Heaters can now walk on electric tiles.
Bugfixes and tweaks
- Screen now tries to scroll to the center of a technique, showing as much as possible.
- AI computes less when it has less units to work with.
- Fixed instances of units passing through obstacles.
- UniqueTechniques now properly rotate when executed.
- Fixed animations and sounds for High Tech Gate.
Thanks for reading and take it easy!