
News and updates
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Latest news
789,441–789,460 of 1,672,088
06 Apr 23 Early Access Build
- fixed a bug where the AI could try to call artillery with an offboard unit in certain situations, and then pass when that was not allowed. - multiplayer: fixed a bug where some optional game settings were not being correctly copied to the other computer, which was bad for synch
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Labyrinthine Easter Cosmetics
Hello everyone and a happy Easter weekend! From today until midnight UTC on the 23rd, Easter cosmetics will be findable in case files. There's a 50% chance that when a normal cosmetic would spawn, it will instead be an Easter-themed one. To those who missed the previous small pat
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Announcement!
Hello, I fix all the critical errors in the game and repost it during the day, but since I don't add any extra files while doing this, I guess it doesn't automatically update. To prevent this, you just need to verify the file integrity, in addition, nothing will happen to your sa
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Kobold's Treasure Event
Hey everyone! Today we are happy to announce the new update, Kobold's Treasure! This time around a new secret can be found, and if you are up to the task, you may unlock new unique active skills! This update also brings some smaller fixes and improvements which you can read more
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Patch Notes 1.1.5
Hello Cultists, another small patch! Included patch notes from a previous patch too! Added a store advertisement in the Main Menu Small bug fix with Follower Forms Added Star Bunny Follower Form from PAX East (or join Discord to obtain a potential code in the near future) Join ou
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DreadOut 2 Retail Copy is Now Available!
Hi! As you may already know, console ports of DreadOut 2 were released last year. And now, we are thrilled to announce that the game is also available in a physical version for PlayStation! The physical version of the game is available for both PS4 and PS5 and can be purchased at
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SimRail PATCH 06.04.2023
Dear RailFans It includes new features such as loads in wagons, two new signal boxes (Sosnowiec Dorota podg. & Korytów) , but also optimizations and numerous bug fixes. 🛠👷 More new features coming next week! CHANGELOG: MULTIPLAYER -dispatcher inactivity detection system int
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Mortal Trace Playtest is now out! -CLICK "Request Access" for automatic access
-CLICK "Request Access" for automatic access to the playtest- Login with an Epic Games Account using the account portal launch option.
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Hotfix 1.1.04
Hello everyone. This is a fast hotfix to solve some problems that 1.1.03 introduced into the game. The corruption rewards are fixed, and cards that moved cards to the top deck (f.e. battle plan or setup) are working again. Also some soft locks will be fixed too. On a sidenote, we
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Command & Control Hotfix Released!
Hi Moonbreakers, We just released a hotfix to address the balance of some units, as well as introduce a change in Leadership to help with the pace of matches. You'll find a comprehensive list of all the adjustments below. Change Log Big Stuff: Fixed threaded rendering issue with
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I STILL FUNCTION.
AFTER ACTION REPORT Well the 2nd public playtest happened, and my first time truly seeing the game played. 4 solid days with lines, so as many people as possible got to play. I now have an accurate picture of how done the game is and... It's closer to release than I thought! (Sti
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Flex Tread Guide (Version 0.241)
Version 0.240 wasn't the smoothest update ever due to some physics issues messing with vehicles, but I believe the problems are (mostly) fixed in 0.241. 0.241 isn't a big update, but the one new part needs a bit of a guide, so here we go: The new part is Flex Treads. There are a
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Version 98 + Sequel Update + Survey!
Hey there folks, it's been a minute! Today I've got some SOR2 updates, a survey for anyone who wants to take it, and a new patch with 30+ fixes. As always, please post your comments, questions and suggestions in the comments below, and I'll try to answer what I can! Sequel News I
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04/07 Patch Notes : HOTFIX
♥ Updated Version: v.0.1.1 - Modify what the speaker was miswritten in some conversation history - Correction of typographical errors in Korean - Insert missing sound effect - Improve game language selection to be displayed only on the first run - Adjust some sound effects volume
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RW Art Month stats and announcements
Hey, slugcats! It has been so amazing to organize another Rain World Art Month and watch all the art pieces drawn for the event. Thank you everyone who participated in the event! It has been wonderful to watch RW Art Month grow over the years! This is the first time the event has
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Minor Bug Patch (1.31.02)
Changes Sword Audio Pitch: +25% Time Unfreezes After Using Ability
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Dev Stream: Final secret player class REVEALED!
Andrew and Cami reveal the last secret player class: The Clairvoyant! The only class with PSYCHIC BINDINGS, the Clairvoyant has one of the most intriguing attacks in Inkbound! Watch Cami use the Clairvoyant's SHARDGLOBE, a weapon that can be moved around the battlefield to surrou
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Undeadly launches into Early Access!
After three years of solo dev Undeadly is released to Early Access! Releasing Undeadly represents a huge step for me; it has been a long and winding road with many highs and many lows in between. Shout out to all the friends and family who have supported me along the way - it mea
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