News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Driftland: The Magic RevivalDeveloper post

    Update Notes: 0.7

    Fellow Mages, so came the dawn of new era and new sun of version 0.7 will (literally) illumiante the world of Driftland! We’re starting with new, dynamic skybox, improved graphics and victory (or defeat) screens that will give you all the cool details on the game you had just fin

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  2. oOo: AscensionDeveloper post

    Version 1.1 Patch Notes

    Thanks to all the feedback we've received since launch, we've decided to make a few tweaks to make the game a little bit more intuitive! - New design for the Pause Menu in 1 player mode - We have added a button to toggle the Music Tracks on and off, to add to the existing mute op

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  3. Gods and IdolsDeveloper post

    Patch 4.23.935 (Scroll wheels)

    GAMEPLAY Removed influence requirement to view a planets stockpile SYSTEM Mouse scroll wheel is now supported Some minor performance improvements VISUAL Changed icon for Iron Changed icon for Copper Changed icon for Aluminium INTERFACE Removed super secret Ariul debug Phase messa

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  4. The Unbreakable GumballDeveloper post

    Demo Update 1.6

    This is a small update, as most work being done on the game is for major new features and overhauls, like traditional third-person gameplay, a new menu replacement, and a larger map to play in. Here are the few changes that have been made: Precision Gum-Zipping Yanking a gumline

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  5. Scrap MechanicDeveloper post

    Update 0.3.2

    Hi Mechanics! Time for a little improvement update! Thanks to all mechanics for the help testing it out during the test! We got some great feedback as always. We’ve been looking at all the creative ways you use the new explosives and decided to do some further improvements. For e

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  6. CINEVRDeveloper post

    CINEVR v2.5 released!

    Hello CINEVR community, We’re thrilled to introduce our next generation of avatars! Brand new looks for avatars in the movie theater More realistic interactions and gestures New hands for both mobile and PC users Our team is working hard on the next release and lots of new featur

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  7. Far Cry® 5Developer post

    Friday Arcade Night Featured Content

    This week's Friday Arcade Night features two new developer maps and three weekly challenges! The following developer maps are now available on PC, PS4, and Xbox One: Blood Dragon Arena (Team Deathmatch) Passage (Bounty Hunt) Arcade Challenges: Assaulter SMG Master Co-Op Liberator

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  8. Tower Hunter: Erza's TrialDeveloper post

    Hello everyone!

    Through a period of hard work, finally "Tower Hunter:Erza's Trial" is coming today. In order to let everyone get a better experience, we delayed the release date. I am very delighted to the friends who have been paying attention to us and helped us. At the same time they gave us

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  9. Blood Bowl: Death ZoneDeveloper post

    Free weekend

    Blood Bowl: Death Zone will be free to play on Steam from Thursday September 27 to Sunday september 30th. During this time, the game will also be on sale for 50% off. This free weekend event follows the recent addition of two new races into the game, Dwarfs and High Elves and the

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  10. DeadsiegeDeveloper post

    A Hello from Null Pointer Studio

    Hi everyone, After a quite long time of development, I think it’s time to introduce my game to customers. Deadsiege is powered by Unreal Engine 4 and is made with Infinity Blade's assets from Epic Game. I have been working on all the game’s core systems in two years. Although all

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  11. DARCO - Reign of ElementsDeveloper post

    Sorry

    Ahoi Crew, the day has come that we always wanted to avoid. we will have to stop the production of "Darco" for an undetermined timespan. Unfortunately the financial success was not achieved and we are no longer able to sustain production. Honestly we are not even able to sustain

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  12. DARCO - Reign of ElementsDeveloper post

    Version 0.0.3.12 - final patch

    - gardening System - Stone Construction Elements - see and spawn at crew member's beds - initial loading time reduces by 2/3 - server join loading memory reduced over all by 20% - Molds should no longer take damage when used - added additional question before creating a new chara

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  13. ZealDeveloper post

    Patch Notes 0.3.4

    General — All ratings are now class-specific. — Shadow Orbs now spawn slower. Wizard — Unstable Relocation duration reduced from 1.5 to 1 second. — Hurricane Wave now disappears on colliding with pillars, trees or walls. Ranger — Swift Strike damage increased from 900 to 1000, bu

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