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Update Notes: 0.7

Fellow Mages,
so came the dawn of new era and new sun of version 0.7 will (literally) illumiante the world of Driftland! We’re starting with new, dynamic skybox, improved graphics and victory (or defeat) screens that will give you all the cool details on the game you had just finished! We now plan to release frequent Updates with “7” in the middle, each of them bringing us closer to finishing all the skirmish mechanics and all the way to version 0.8 that will introduce highly anticipated first Campaign! Before that, however, there’s a ton of great new features to try out:

Victory / Defeat Screens:
You might have won a game, but how big your advantage was? How much gold did your enemies gathered or how many structures you had destroyed? You will find answers to these and other questions in the newly added victory / defeat screens… and they look awesome, too!

Dynamic Skybox:
What can be as relaxing as looking at your Empire bathed in the morning sun or razing enemy castles to the ground at sunset? All of that awaits you now in the game!

Updated Graphics:

  • Major improvements to Dark Elven architecture and biome!
  • Updated UI (for example, hovering over building icons on map will fade out all other structures except the type - you can easily find all the buildings you are looking for)!
  • Various revamped spell effects (Slow, for example)!

Other improvements:

  • New mysterious icon in the game’s HUD (a major feature, maybe?)
  • First stage of game optimisation
  • Revamped behaviour of Heroes assigned to Camps
  • List of in-game-defined shortcuts for each of the races in Controls settings
  • Bug fixes

At the same time, we are going through all the text in the game, working on proper localisation files for our translators and add mechanics required for the Campaign.

Let us know what you think about the newest version of Driftland - we’re always eager to hear your feedback!

May your lands remain unshattered,
- Luke