News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Rogue IslandsDeveloper post

    v.5 Quests, Bosses, Story & New Mode!

    Bosses The bosses are now all in the game! Of course we'll continue to tune and balance them, but this is a pretty major milestone. A Story about Our Story We discussed the story for Rogue Islands at length. Not just about the plot and the themes we wanted to explore, but also th

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  2. SickBrickDeveloper post

    SickBrick 2.01

    Some minor fixes and tweaks to work out the teething issues with porting to new engine. Game will no longer save progress if player is dead. Tweaked ambient sounds to be more spatially aware. Fixed a bug where players could fall through levels by adding rigidbodies to static scen

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  3. EarthfallDeveloper post

    Roadmap To Our First Big Patch

    Roadmap To Our First Big Patch The hotfixes were exciting, but we’re ready for some bigger fish to fry! Now that we've got the first immediate fixes out of the way, we're putting all our development focus into our first big content patch. We're very excited to say we're addressin

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  4. EarthfallDeveloper post

    Roadmap To Our First Big Patch

    Roadmap To Our First Big Patch The hotfixes were exciting, but we’re ready for some bigger fish to fry! Now that we've got the first immediate fixes out of the way, we're putting all our development focus into our first big content patch. We're very excited to say we're addressin

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  5. Dead RealmDeveloper post

    OFFICIAL LAUNCH

    Dead Realm is officially leaving Early Access! Once again, we want to thank our community for helping us immensely through our production cycle. You have been there to help us identify and correct our mistakes, honing the core game concept, and helping us figure out what worked i

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  6. NaryDeveloper post

    Looking for your suggestions

    Today I changed some descriptions for achievements so that their objectives can be easier to understand. (Proposal made by Krauvando here ) At the moment I'm a bit too busy working on my next game, learning art and tons of other responsibilities, so, unfortunately, I can't dedica

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  7. NaryDeveloper post

    Looking for your suggestions

    Today I changed some descriptions for achievements so that their objectives can be easier to understand. (Proposal made by Krauvando here ) At the moment I'm a bit too busy working on my next game, learning art and tons of other responsibilities, so, unfortunately, I can't dedica

    Read article
  8. Star Sonata 2Developer post

    Pixel Blog 05-24-2017

    Added a new ship to the game called the “The Commissioner”. This has been co-opted with Hober Mallow to add the final touches to the ship for in-game release. Special thanks to James5 for producing the ship. The topic related can be found here . Been expanding Kalthi Depths loot

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  9. Star Sonata 2Developer post

    Pixel Blog 05-24-2017

    Added a new ship to the game called the “The Commissioner”. This has been co-opted with Hober Mallow to add the final touches to the ship for in-game release. Special thanks to James5 for producing the ship. The topic related can be found here . Been expanding Kalthi Depths loot

    Read article
  10. 20XXDeveloper post

    20XX 0.979 Patch Notes - May 24, 2017

    Hello! We've spent most of the last two weeks polishing the beans out of 20XX's Endgame, but today's live patch still has some juice to it. We've finally made some long-overdue controller detection improvements, given AL a fresh coat of paint, and fixed a bunch of bugs. Note: We'

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