Woo! Everything (that we know of) is fixed in KH! And some other stuff too! Time to figure out what breaks next.
Specimen 11
- Spec 11's rechase would cause a soft lock (black void that you had to exit to the main menu for) - that has been fixed and he will now behave himself like the rest of the specimen.
KH General
- Almost all the NG+ sword kills were wrong and have now been fixed to have the blue fade & weird noises
- Sword plays the right noises
- Occasional flash of fog effects would happen when changing rooms - this has been fixed as a part of the overall bigger fade to black changes.
- Monster 2 now properly keeps your stamina topped off - and has been made a LOT faster for it
- No running rule has been enforced on the tunnel down to the Lab. Those stairs are slippery.
- Deformity wing broken door noise has been set properly
- Sword can be used to kill the virus in the basement (but not until the power is off so you can't completely sequence break)
- Monster 3 was sitting too high up so it didn't look like it was looking at you - it's been lowered to more ominous levels.
- The stain in the first Lab room has been restored to it's old information giving state.
- Flickering lights are back in the screaming blood vacuum room.
- Matt McMuscles is back to being credited properly for screaming in said room.
- Weird visual "tear" in the blood display has been fixed too
- A very small cube that blocked walking around and showed up only when Spooky talked to you in the lobby has been removed. (I don't know how that happened either)
- Sometimes a ROOM: 0 would flash when loading a KH save - fixed as part of fade changes.
- Occasionally the Security Guard (Monster 1) would start moving right away - this was pretty much entirely luck based and dependent on build, but it's been fixed.
- Sword sounds have been restored. It's properly "woosh"-y again.
General
- Redid how the fade to color between rooms worked to be both more durable and to live on the UI layer so the UI itself is included in the fade. I think it looks nicer.