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Update Notes for December 31st, 2022

1. Optimization for level loading.
2. Optimization for how objects are loaded.
3. Optimization for how objects are destroyed.
4. Basically optimizations all around.
5. For some reason destructibles are not counted correctly, so a slight fix for that plus not needing to destroy absolutely everything in a level.
6. Fix for support structure destructibles not affecting what they're supporting (e.g. ceiling not breaking after wall breaks).
7. Increased aerial special range when gained enough airtime.
8. Tweaked destruction behavior for player.