Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them.
Death should now fade to black.
Less Hazmat zombies in cemetery.
Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them.
Death should now fade to black.
Less Hazmat zombies in cemetery.