A new game mode is now playable in Mini Matches!
Don't Touch the Ground
This is a task made harder by the fact your opponents are lobbing shells at you. Artillery games have been a staple of local multiplayer games for years, and the satisfaction of a perfectly calculated trajectory is still there today.

Double Bonus Round
Another new feature in this update is the double (or triple!) scoring round at the end of a match. If one player has been dominating the scores, you now have a chance to catch up! If the game sees there's too big of a score gap it'll double or triple the scores for the final round, making for a real showdown.

Other Improvements
There are also a number of other changes. The biggest quality of life improvement are the new options for continuation at the end of a match. Instead of automatically continuing, it now shows buttons for upgrades, changing characters, and playing another round.
The following bugs have been fixed:
- Fixed bug where some asteroids weren't destroyed when level ends (And could be seen floating around the scorecards.)
- Fixed layout issue with the upgrade hint arrow (The more upgrade points you got, the more the arrow overlapped the text.)
- Fixed error when tanks were swapped by Magician
- Ships now glow as brightly as asteroids.
- Fixed bug where you couldn't progress from tutorial using WSAD. (It would never show the prompt for a big emote.)
- Fixed bug where timer at the end of The Floor is Lava would appear beside the scorecards.
- Fixed a bug where hydra's ability would crash game while playing Eat Your Asteroids
- Show emoji in death explosion
Happy shelling,
Philip