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Don't Touch The Ground

A new game mode is now playable in Mini Matches!

Don't Touch the Ground

This is a task made harder by the fact your opponents are lobbing shells at you. Artillery games have been a staple of local multiplayer games for years, and the satisfaction of a perfectly calculated trajectory is still there today.

Double Bonus Round

Another new feature in this update is the double (or triple!) scoring round at the end of a match. If one player has been dominating the scores, you now have a chance to catch up! If the game sees there's too big of a score gap it'll double or triple the scores for the final round, making for a real showdown.

Other Improvements

There are also a number of other changes. The biggest quality of life improvement are the new options for continuation at the end of a match. Instead of automatically continuing, it now shows buttons for upgrades, changing characters, and playing another round.

The following bugs have been fixed:

  • Fixed bug where some asteroids weren't destroyed when level ends (And could be seen floating around the scorecards.)
  • Fixed layout issue with the upgrade hint arrow (The more upgrade points you got, the more the arrow overlapped the text.)
  • Fixed error when tanks were swapped by Magician
  • Ships now glow as brightly as asteroids.
  • Fixed bug where you couldn't progress from tutorial using WSAD. (It would never show the prompt for a big emote.)
  • Fixed bug where timer at the end of The Floor is Lava would appear beside the scorecards.
  • Fixed a bug where hydra's ability would crash game while playing Eat Your Asteroids
  • Show emoji in death explosion

Happy shelling,
Philip