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Update 49: Bug fixes and general update

Version: 0.9

Hey everyone! Long time no talk. First off I appreciate all the patience and kind words from everyone since the last update. I really do appreciate it. I hope everything is well with everyone this year, I know it has been rough for a lot of people. If you ever feel like you need to chat to someone do reach out to me! [email protected]

I have been keeping up with comments and bugs to the best of my current ability and finally had some time to post an update. My notes are fairly off and the notes below are a little incomplete but a lot of fixes are in this update.

Keep sending in those reports, I am seeing them!

Updates

  • Spelling fixes
  • Added Consumed tag to Reverberating Strike
  • Updated Necromancer power
  • Moved the max hand limit display up a little bit to be able to be seen better
  • Removed stun tooltip from Brand of Lightning
  • Earth Mastery now gives fortify 2
  • Celeste ring is now capped at 10 stat points

Potential fixes

  • Potential fix to trigger Molten Missile more reliably
  • Potential fix for Set Trap freezing battle

Fixed

  • Fixed an issue where events that have been hidden are still being seen in game
  • Fixed an issue with Energy Siphon not working properly
  • Fixed an issue with Turn the Tide not updating draw card count properly
  • Fixed an issue where Banshee can still weaken player with Cap of Stability
  • Fixed an issue with Grasp From Beyond having an incorrect tooltip
  • Fixed an issue with being able to add multiple cards with Regrowth
  • Fixed an issue with Shockbane Potion not triggering reliably
  • Fixed an issue with Dire Gash not showing correct formula
  • Fixed an issue where Consumed by Light event would leave player with negative health
  • Fixed an issue with Gambler event when player has less than 3 cards
  • Fixed an issue with Play the Odds triggering strengthen and expose damage