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Weekly Patch 36 - Health items balance and bug fixes

Patch version 0.8.6

This week comes with some balance tweaks to health items as well as a number of bug fixes which you can find at the end of this post. I have also tested out something new outside of the game but related to the game earlier this week that I want to share with you.

Earlier this week I created an info sheet of some interesting game stats. Check it out below, and if you find it interesting let me know and I will continue to make them.

Full patch notes
Balance

  • Life stone now gives 120 max health
  • Giant Brain now gives 160 max health
  • Blossom necklace now gives 50 max health
  • Iron skin potion has been nerfed slightly
  • Death Ring rebalance
  • Health Shard now gives 40 max health

Update

  • Updated Odyssey text, removed statement of only having 12 chapters. All chapters are implemented
  • Updated trial page scrolling to be faster
  • Made some tweaks to the Cursed Church quest line to be more accessible
  • Update to steam page for marketability purposes

Fixes

  • Fixed a potential issue with Gilded Fortune
  • Fixed an issue with Festering toxin text
  • Fixed an issue with Blind Run trial showing health when saving and continuing
  • Fixed an issue with Alchemize bringing up old potion bag
  • Fixed an issue with resuming Energy Trial
  • Fixed an issue where player equipment banner is not updated after starting Survival trial
  • Fixed an issue with sword breaker and the walking lost interaction