Patch version 0.8.6
This week comes with some balance tweaks to health items as well as a number of bug fixes which you can find at the end of this post. I have also tested out something new outside of the game but related to the game earlier this week that I want to share with you.
Earlier this week I created an info sheet of some interesting game stats. Check it out below, and if you find it interesting let me know and I will continue to make them.

Full patch notes
Balance
- Life stone now gives 120 max health
- Giant Brain now gives 160 max health
- Blossom necklace now gives 50 max health
- Iron skin potion has been nerfed slightly
- Death Ring rebalance
- Health Shard now gives 40 max health
Update
- Updated Odyssey text, removed statement of only having 12 chapters. All chapters are implemented
- Updated trial page scrolling to be faster
- Made some tweaks to the Cursed Church quest line to be more accessible
- Update to steam page for marketability purposes
Fixes
- Fixed a potential issue with Gilded Fortune
- Fixed an issue with Festering toxin text
- Fixed an issue with Blind Run trial showing health when saving and continuing
- Fixed an issue with Alchemize bringing up old potion bag
- Fixed an issue with resuming Energy Trial
- Fixed an issue where player equipment banner is not updated after starting Survival trial
- Fixed an issue with sword breaker and the walking lost interaction