
Some of you may have already noticed that we updated the game a few minutes ago.
The main change is the addition of new screen ratios, including widescreens, but not only.
Here is the complete changelog for this version:
Interface, Graphics and Sounds
- [MAJOR] Added support for widescreen and a greater variety of aspect ratio (4/3, 21/9, 32/9, 16/10)
- Improved the run customization screen to display patched squadrons properly in the list
Story, events and texts
- Various small corrections and rewrites
BugFix Minor
- Fixed an issue where the dialogue bubble was not placed properly on Sister Kalypso
- Changed the planet displayed during run customization as it wasn't Gehenna
- Fixed an issue where sometimes a "dead" squadron was still displayed in a dock as active
META
- Various optimizations to lower memory consumption and reduce the game size on disk
Besides those changes, a much bigger update called "Advanced Tactics" is still under development as mentioned in previous posts, and should be released in beta testing within a few weeks, so a little later than expected. Here is a glimpse of what's to come:
- A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
- 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
- Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
- 8 new types of weapons with brand new effects
- 4 new auxiliary systems
- 5 new types of squadrons
- 3 new officers abilities
- New A.I behaviors
- Overall fight balancing
Here is a small example, the new "juggernaut" unit, soon available:

And finally, the artbook is almost ready! Here is another glimpse of it:

In the meantime, don’t hesitate to post your review on Crying Suns store page, it’s one of the best ways to support the devteam!