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Update: additional screen ratios, bugfixes, optimizations and other news

Some of you may have already noticed that we updated the game a few minutes ago.
The main change is the addition of new screen ratios, including widescreens, but not only.
Here is the complete changelog for this version:

Interface, Graphics and Sounds

  • [MAJOR] Added support for widescreen and a greater variety of aspect ratio (4/3, 21/9, 32/9, 16/10)
  • Improved the run customization screen to display patched squadrons properly in the list

Story, events and texts

  • Various small corrections and rewrites

BugFix Minor

  • Fixed an issue where the dialogue bubble was not placed properly on Sister Kalypso
  • Changed the planet displayed during run customization as it wasn't Gehenna
  • Fixed an issue where sometimes a "dead" squadron was still displayed in a dock as active

META

  • Various optimizations to lower memory consumption and reduce the game size on disk

Besides those changes, a much bigger update called "Advanced Tactics" is still under development as mentioned in previous posts, and should be released in beta testing within a few weeks, so a little later than expected. Here is a glimpse of what's to come:

  • A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
  • 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
  • Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
  • 8 new types of weapons with brand new effects
  • 4 new auxiliary systems
  • 5 new types of squadrons
  • 3 new officers abilities
  • New A.I behaviors
  • Overall fight balancing

Here is a small example, the new "juggernaut" unit, soon available:

And finally, the artbook is almost ready! Here is another glimpse of it:

In the meantime, don’t hesitate to post your review on Crying Suns store page, it’s one of the best ways to support the devteam!