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Update 1.003 is now live!

Good news! AI Vendetta is back with another update, the team has been on a bug hunt and managed to find quite a few. Luckily they have now been addressed in the new summer update 1.003.
This update goes hand in hand with the current summer discount, so this is the perfect time to pick up AI Vendetta (if you haven’t already) and give it a try!

Of course our work is never finished and we will continue to support AI Vendetta, so be sure to let us know if you run into any issues while playing! Additionally, there is a “Bug Reports” subsection on the Steam discussions page for AI Vendetta but you can of course also reach out to us through our website.

We hope you have been keeping safe and wish you a wonderful summer! (or winter!) ːsteamhappyː

Below is a list of all the changes for update 1.003, note: this list may contain spoilers! Don’t read any further if you don’t want to see spoilers for the game!

Fixes and Tweaks:

  • Terminal Text Speed was upped by 25%.
  • Smash Robot vision range has been further increased from 4 to 5.
  • Fixed issue where enemies could trigger the “Better than EMP” achievement if they would stun other enemies with their stun attacks.
  • Fixed issue where the movement sound of smash robots would continue to play after they had been destroyed.
  • Fixed issue where the raise arms sound would not play for smash robots.
  • Smash Robot, Patrol Robot and Flame Robot now have a particle effect when they are defeated.
  • Fixed issue where triggers would keep responding to the player’s laser attack during cutscenes.
  • Fixed issue where some of the music did not play during Sector 3, 4 and 5.
  • Fixed issue where you could drive slightly into the geometry in Boss 1.
  • Fixed issue where in Sector 3 Level 1 you could skip a part of the level by taking the explosive barrels to the second section.
  • Fixed issue where the secret pickup in Sector 3 Level 2 would not actually give the player a bonus upgrade.
  • Fixed issue where the player would start in the wrong location in Sector 3 Level 3.
  • Fixed issue where one of the Logic Gate Sockets would not actually open up the door in Sector 3 Level 3.
  • Fixed issue where in Sector 3 Level 3 the turrets would sometimes stop rotating.
  • Fixed issue where in Sector 3 Level 3 the leaking pipes would use the incorrect particle making their damage area seem smaller than it actually is.
  • Fixed some level geometry issues in Sector 3 Level 4.
  • Fixed issue where the secret door in Sector 3 Level 4 would always be unlocked.
  • Fixed issue where if the player would respawn before the miniboss in Sector 3 Level 5 the door could be closed.
  • Fixed issue where in Sector 4 Level 2 one of the doors would be unlocked before the puzzle was completed.
  • Added railing to side of catwalk in Sector 4 Level 4 to prevent the player from falling off.
  • Fixed issue where a cutscene in Sector 4 Level 5 would trigger when only one half of the puzzle was solved.
  • Moved respawn point for floating plane puzzle and made sure the player can drive around both sides of the puzzle in Sector 4 Level 5.
  • Tweaked Boss 4 with more health containers and disabled respawning for rotor robots.
  • Fixed issue where Proto’s underbody would sometimes be weirdly rotated upon starting Boss 4 due to a physics issue.
  • Fixed physics issue where in Sector 5 Level 1 the player could be pushed upwards over the walls in Utility Mode.
  • Fixed physics issue where in Sector 5 Level 1 the player could not always get back up on certain ramps.
  • Fixed issue where a turret was placed beneath the level in Sector 5 Level 1.
  • Fixed issue where the container bot in Sector 5 Level 2 could sometimes not allow the player to drive over it.
  • Fixed issue in Sector 5 Level 2 where the laser turret would not fire its laser.
  • Fixed Physics issues in Sector 5 Level 2 where the player could potentially fall through the floor.
  • Fixed soft-lock when using the same terminal twice and then alt-tabbing out of the game and then back.
  • Fixed issue where replaying levels would sometimes flag the last available level as completed.
  • Fixed issue where restarting a level would not always reset the player’s stats causing achievements like "Tactician" and "Undetected" to not unlock.
  • Fixed level design issue which made the "Tactician" achievement impossible.
  • Moved achievement “Undetected” to Sector 4 Level 3 (instead of level 5 of that sector).
  • Steam Achievements will now trigger directly instead of when closing down the game.