I'm so proud to reveal my small videogame, Fay's Factory! Fight and argue your way through the magical capitalism, in a hope of making a living.
In this post I'll explain some basic things about the game, before doing more specified dev diaries.

What do you do in the game?
You are a factory overseer and you go on adventures with your sorceress. Sometimes she gets into duels, and you have to supply her with spells from the magical factory, which you build and fine-tune between fights. Adventures consist of islets, with things and characters and you'll have to seek out, talk, and argue with to achieve your sorceress's goals (unless you are doing your own little side-adventure?)
What is the setting?
Hundred Kingdoms is a small nation at the edge of the world, which just discovered and started using magic (other countries think it's a silly obsession). Magical industrial revolution changes the way people work, do art and entertain themselves. It's the time of change, and a great opportunity for new ideas.
Is it a rogue-like?
It's not! You go on hand-crafted adventures, then return to you home town, Edge Harbor, to chat with your friends, enemies, co-workers, and the Board; prepare for the next adventure or kick back in the comfort of your little customizable company home. The game will be about 10 hours long.
Is it really a disguised deck-builder?
Yeah.
Is there a working class revolution, a first person camera, character creator or a government bureau conspiracy in this game?
Answer to some of these questions is yes.
When is the release?
I'm aiming at Autumn 2022 release date, and there will be a demo in time for the Steam Next Fest, this June!

Sounds good and you want to hear more? Or something not too clear? There is a welcoming comfy Discord, where I'll be happy to see you!

