Build 87
A security update for Unity engine. Stay safe out there, in the dangerous world of video gaming software.

Developer posts and news about this game.

A security update for Unity engine. Stay safe out there, in the dangerous world of video gaming software.

A tiny bug fixing update: 🔮 Talking to Smith doesn't get you stuck in an infinite loop of nodding to each other anymore 🔮 Magic unit labels shouldn't remain on screen after duels now Fixed "Fullscreen" label in settings Speech bubbles display properly on tall screens now (btw i

A small fix for the game sometimes breaking when sound file is missing. Nothing more, nothing less. Thank you for the bug report, dear Discord user!

Hello comrades, Happy International Workers’ Day! Here’s Build 82 of the game, featuring some vibes adjustments and gameplay changes, as follows: New Time Dilation slider, allowing you to speed up or slow down opponents’ turns and the fighting itself. Also added post-process and

Hi comrades, I've released an update to the game. It adds a side-adventure Treasure Hunt, cross-adventure Investments, new quirk and mechanics, and many gameplay changes and quality-of life talked about in previous diaries. This is a gameplay focused update, but future updates wi

Hi comrades, this is another part of pre-update news. Let's get straight to the point. Engines Reworks Engines! As a reminder, you can either use them as a passive bonus, or Overdrive and break them for the rest of the adventure. I like that there's a choice between slight bonuse

Hello comrades, here's a dev diary in preparation for the big patch, to be released on December 20th. To be clear, it will be more of a gameplay update than a story-based one, with just one side-adventure (but it will be a Treasure Hunt!) Here's a rundown of some changes. Departm

Hi comrades! I've been working on a few gameplay things and a couple of side-adventures, and they are slowly materializing into a big update scheduled to release in December. I'm going to run a few dev diaries to present the changes leading up to the release, just like the good o

Hi comrades, This is a small patch that solves issues with resume screen on ultrawide monitors. Here's the full changelog: Character creation screen now works correctly at any screen ratio, including in windowed mode Fixed visible flickering in the transition between character cr

Hello comrades, A little hotfix to go along with yesterday's big patch! Please enjoy the following changelog: Department popup now warns that magic unit will keep its quirk (Doubled, Cursed, etc) after going through Improbability Department or Tax Avoider Rewrote Improbability De

Hi comrades, I'm releasing a big gameplay patch! I focused on the things that seemed to be confusing or not thought through in the initial version, and on improving the feels overall. This patch is about polishing the basics, so there's no new content here, but please do stay tun

Another day, another build. This time, a bit of content! In spellcasting tutorial, you can no longer cast spells if you haven't figured out how to drop them to departments yet (so no empty moves on your first duel) In factory building tutorial, you can now apply the steps first,

Another build coming in, here are the patch notes: Multiple fixes for the cooking minigame, including: ingredients don't get stuck between rounds anymore unreadable colors are now readable better popups for incompatible ingredients (you can't cut seaweed!) Made some changes to re

Hi comrades, Thank you for all the love, time and passion you've put into my little game so far! I have big ideas for the Early Access, and here's an outline: huge plans! This roadmap focuses on the things I want to improve or add in the near future. Once I'm done with most of th

Another hotfix hot off the presses, introducing a few new game settings and fixes. Introduced game difficulty settings, including Incoming Damage, Outbound Damage, and Healing Multiplier. Make foes a little tougher, or turn off incoming damage completely — it's your playthrough!

Hi comrades, I have a second stream lined up! I'm planning to make the Tavern interior on stream, and publish it in a later build for your Overseers to visit. I will show off the tools and the engine I'm using to make this game (yes, it's Unity). Drop by to get a sneak peek of th

Another hotfix incoming! - Engine repair now happens overnight, and is more reliable - Player.log won't be riddled with inconsequential errors anymore, which does nothing for you, but makes debug way easier for me - There's a new islet in the Ceremonial Junction, which works bett

Build 70 is a quick patch of some of the bugs reported in my Discord : - Character creation screen now works correctly at 21:9 screen ratio - Adjusted colliders of certain levitating sorcerers - Sometimes, the bubble that was supposed to be above the overseer wouldn't show up, th

Hi comrades. It is here. I'm about to hit the release button on "Fay's Factory"! It's been a long road, and there's still much ahead, and now we are in it *together.* Thank you. Stop by my Discord to chat about the game, report bugs, show off your factory or your corporate house,

Hi comrades, In celebration of the upcoming release and the LudoNarraCon, I will attempt a speedrun of a beloved videogame Fay's Factory. This Thursday, 7pm UTC. The rules are: I have to read every line of dialogue in a dramatic voice Time only counts outside the conversations I