So another week of intense bugfixes.
I am still sorry for the state of the game, and I am grateful for your patience and all the bug report and feedback!
I feel we have made progress and many game breaking bugs and glitches were squashed, but the road is still long. Some of the bugs will be harder to reproduce and investigate.
Now a lot of you are slowly moving into space, so I can see a shift in the nature of bugs reported!
AMD user can finally see some decent water, assembler and furnace should no longer be glitchy.
You can recover your lost ship (either because of a lost fight or err, sorry, a bug from the game) at a shipyard, or even through a new F1 action.
But there are still some game breaking bugs lurking out there, where I don't yet have a proper way to investigate (I need to see your logs)
I have also made progress on explaining the game better.
This is why I need your feedback while the early game is still fresh in your head: what was confusing/frustrating at first?
For example a few comment/reviews I got: Somebody was left frustrated with the assembler: they were trying to drag components one by one, instead of clicking on a schematics.
This is on me, I need to explain this better, and also simply hide the slots when the assembler is idle!
Or another user reported being stuck at trying to link power from their turbine to their assembler.
Obviously there is no link to do! But some are coming from maybe other game where it is necessary (like Satisfactory I think), so they were expecting to have to do this.
So yes please tell me what was the most confusing!
I will make a post detailing some ideas to improve the early game, as I need your feedback on some of the changes!
Due to popular request, I think the first proper new feature I will add will be the ability to buy and spawn blueprints from either the workshop or your own stuff.
You will need to pay either cash or resources of course.
I will also tackle the way stone/wood are dealing with color, it generated some frustration.
Major issues:
[-] Save breaking: made some fixes, but apparently some people are still reporting issues. If you have logs/test case, send them to me!
[x] Inventory corruption: Finally fixed!
[x] Terrain shenanigans => made some fixes => are you guys still experiencing issues?
[ ] Stargate issues: to be investigated, seems shader/GPU related...
[x] Player exits starship command during flight and gets lost: now fixed, player will stays parented
[x] No way to get ship back (before access to shipyard): now you can get your ship back with F1! Works when ship is in another system
[x] Shipyard issues: fixed
[x] AMD black water: Finally fixed!
[ ] Bugged achievements: still investigating
[x] Bugged assembler: two issues where fixed => Do you still see issues? (shared queue feature to be re-introduced later)
[x] Arc Furnace not pulling ore: fixed
[x] Perfomance when building large ships for some time: fixed! (sorry to the creative crew, I have been focusing almost only on survival...)
[-] issues with chinese/japanese characters: some are fixed, but one issue remains
[-] Some glitch/save corruption fixed from looking at the logs you shared. But some remains!
Other issues
[x] Oxygen on planets / space habitat: fixed
\[] NPCs glitches
[x] hovercraft can "fall" into stones
Confusing mechanics for newcomers
[x] Starter block + anti-grav: new mini help on building
[-] Shaky scooter: made an improvement, but some user reported better tweaking can help
[-] Collector: improved already, but still need to look at a fix
[x] Where to get sunstone: (was in help/progression tab) will make it more clear
[x] Better crafting categories
\[] Assembler can be confusing to some players (they try to drag components): will do an help and a UI rework!
Gameplay balance
[x] Inventory rate too slow: faster tubes now!
[x] Assembler too slow: made some tweaks/fixes
Various Open bugs not mentioned before:
[ ] #7333 Life supports does not support
[ ] #7330 Assembler information on blocks shows idle
[ ] #7328 Warp / Void Pearl container bug
[ ] #7326 Anti-grav tool range
[ ] #7324 Map location is not saved
[ ] #7316 Graphical settings: borderless
[ ] #7311 Filters can deadlock on the same pipe network from separate arc furnaces
[ ] #7307 Ladders do not work
[ ] #7301 Movement feels too jerky / not smooth enough
[ ] #7300 Crash during warp gate travel can lose the ship / F1 recovery not enough
[ ] #7298 Hovercraft can lose lift around crashed ships
[ ] #7296 No physical asteroids anymore
[ ] #7289 Cannot control ship with controls on child entity
[ ] #7283 Conveyor bug
[ ] #7277 Hard lags / crash with sound issues
[ ] #7271 Large hangar not pressurizing
[ ] #7270 Scanning issue
[ ] #7260 Lost game progress / character selection not showing character
[ ] #7250 Unlinking a mining laser issue
[ ] #7249 Hover scooter issue
[ ] #7242 Assembler queue gets deleted after restart
[ ] #7234 No message from NPC when interacting
[ ] #7214 Power cells lost
[ ] #7206 Excess item issue
[ ] #7199 Unable to scrap
[ ] #7146 Unlimited oxygen
[ ] #7131 Deleting parent spinner deletes all attached subobjects
[ ] #7123 Collector pull range not grabbing items correctly
[ ] #7121 Lost bricks if paste fails
[ ] #7095 Large stone only makes 1 stone
[ ] #7086 7088 Cannot be mined for scrap
[ ] #7069 Hull block variants no longer available in survival
[ ] #7027 Minor main menu softlock
[ ] #7024 7025 Assembler item tooltip issue
[ ] #6999 Arc Furnace vanished from world but not logistics net
[ ] #6998 Locked and Loaded achievement triggers too early
[ ] #6988 Water surface blocking mining beam
[ ] #6968 Destroyed ships respawn or repair
[ ] #6967 Ore scanner displays false ore scan above terrain
[ ] #6939 Mining scrap from wreck can block movement / pickup
[ ] #6932 Mining tool + opening menu bug
[ ] #6927 ESC menu makes hover accelerate
[ ] #6908 Collision of dropped items is broken
================================================================================
BY PATCH - fixes, hotfixes, and dev / design notes
================================================================================
26w15a
- New F1 button added to recover the player ship.
- Hoverscooter controls improved; less likely to topple over.
- #7208 Chinese / Japanese localized text issues.
- #7215 Overweight message showing over UI.
- #7184 #7220 Cannot connect tank to gauge if connected gauge was deleted.
26w15b
- Exiting the command of a ship now leaves the player parented to the entity.
- You can always get that effect when using an artificial gravity unit.
- Shipyard improved: better filtering on the player ship, repairs the lost shipyard, and prevents spawning if a ship is already docked.
- #7222 Shipyard various issues.
26w15c
- Shipyard spawning path hardened and now displays a few help messages.
- Longstanding rare occurrence with button or logic command should be fixed.
- Small inventory-related leak fixed.
- Inventory throughput formula is more lenient for smaller tubes (basically x10 for 0.25 pipes).
- Assembler request waiting time reduced.
- #7265 Backpack issue.
- AMD shader workaround not working.
- #7261 Anti-grav anchor activation logic.
- #7221 #6907 Oxygen on planet might not be present when it should.
- #6903 Oxygen in habitat.
- #7239 #7236 Logic command / button glitch.
- #7235 Clicking twice on the Teleport tab clears all spawn points.
- #7233 NPC name can be weird.
- #7091 Arc Furnace not pulling ore in some cases.
26w15d
- Leak patched that could cause issues when building on large ships.
- Small entity preview removed because it caused performance issues for large builds and no longer made sense with the new power logic.
- #7139 #7231 Crashes in creative.
26w15e
- Crafting UI improved.
- Inventory and assembler spikes reduced a bit.
- Hand crafting now has categories.
- Schematics now have icons and better descriptions.
- #7273 Void Pearl in creative tab is not functional.
- #7278 Invalid blueprint path can cause havoc.
- #7297 Hovercraft over world items.
- #7229 Invalid cargo can cause issues.
- #7100 Shenanigans at the trade kiosk.
- #7291 Assembler keeps requesting item already present.
26w15f
- A few fixes and some tentative AMD black water fixes.
- Can pick up input from assembler.
- #7310 Aegis crystal not available in creative mode block menu.
- #7313 Spelling error in the Assembler UI.
- #7294 Buying hydrogen from a station places it in the player's backpack.
26w15g
- AMD fix confirmed: AMD cards now use the normal shader again.
- Ship recovery from the F1 menu improved and can get a ship back from another system.
- Dev: export your ship as a blueprint so you can see a preview.
- Can pick up input from assembler.
- #7310 Aegis crystal not available in creative mode block menu.
- #7313 Spelling error in the Assembler UI.
- #7294 Buying hydrogen from a station places it in the player's backpack.
26w15h
- Tutorial updated to reflect the crafting changes.
- Small helper section added for the starter block.
- Assembler latest issues should be fixed.
- Community suggestion: #7169 Craft output to item bar.
- #7181 Elliptical orbit can make system edge detection incorrect.
- #7147 Furnace deletion loses ore being processed.
- Assembler can get stuck.
